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|ref=Poor
|will=Good
|special1=[[#Cunning initiative|Cunning Initiative]], [[#Retroactive Action|Retroactive Action]], [[#Trickster|Trickster]]
|special2=[[#Brilliant Trick|Brilliant Trick]], [[#Perfectly Timed Blow|Perfectly Timed Blow]]
|special3=[[#Nimble|Nimble]] +1, [[#Trusted Friend|Trusted Friend]]
'''Weapon and Armor Proficiency:''' A brilliant mind is proficient with all simple and martial weapons as well as light armor. She is not proficient with any shields. Additionally, a brilliant mind can choose between a single exotic weapon proficiency or the [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] feat.
'''{{Anchor|Cunning Initiative}} {{Ex}}''': A brilliant mind is best able to pull ahead when she act first, she add her [[Intelligence]] modifier to her initiative in addition to her [[Dexterity]] modifier.
'''{{Anchor|Retroactive Action}} {{Ex}}''': A brilliant mind’s greatest ability is her impossible level of planning and forethought. As a free action at the start of her turn she may declare a retroactive action. The amount of time she is able to ‘go back’ is based on class level, starting at 1 round at 1st level. A retroactive action must be standard, move or swift action and it does not affect the brilliant mind’s current turn action nor the turn she takes her retroactive action in. The brilliant mind may only attempt a single retroactive action once per round.