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The two-handed model can only make a single attack per round, no matter how many attacks the Arsenal Occultist would be granted. However it's damage increases by 1d6 at 3rd level and each odd level thereafter. At 8th level the two-handed esoteric device gains the Exit Wound<sup>CW</sup> enhancement, which stacks with any enhancement placed upon it. The one-handed models can be used to make any numbers of attacks per round. However, it’s damage only increases by 1d6 at 4th level and each 4 levels thereafter.
The arsenal occultist is limited in the creation of her ammunition, with . She may spend 10 minutes of work she can working, to create up to her esoteric device’s ammunition capacity 1 + her [[Intelligence]] modifier in pieces of occult ammunition. If she has a two-handed esoteric device this is her limit of available occult ammunition, if her device is one-handed it is double that. If she creates any more above this limit, previously created pieces of ammunition become inert. An arsenal occultist can create 1d4 pieces of occult ammunition as a full-round action that provokes an attack of opportunity, however any occult ammunition created this way only lasts for 1 minute before becoming inert.
The esoteric device can be used by any creature, not simply the arsenal occultist. However since only the ammunition she creates is useful, the weapon will soon run out. Only the arsenal occultist is considered proficient with her esoteric device.