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→Class Features
'''{{Anchor|Minor Bond}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The Soul-Blooded can choose to Call upon the strength of an Ancient Hero. He selects which Soul he wishes to bind himself to every day, and such connections last as long as the Soul-Blooded wishes it. He may change his Bound Soul at any time, but doing so requires an hour of rest (meditation, quiet contemplation, what have you)<br>
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Stalwart Soul: Gain a +2 3 Bonus to Fortitude Saves<br>Quick Soul: Gain a +2 3 Bonus to Reflex Saves<br>Disciplined Soul: Gain a +2 3 Bonus to Will Saves<br>Warrior's Soul: Gain +1 to Attack Rolls and Damage Rolls<br>Wild Soul: Gain +4 Bonus to Saves vs. Enchantmentsand Illusions.<br><br>
'''{{Anchor|Lesser Bond}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The Soul-Blooded can choose to Call upon the strength of a more Powerful Ancient Hero. He selects which Soul he wishes to bind himself to every day, and such connections last as long as the Soul-Blooded wishes it. He may change his Bound Soul at any time, but doing so requires an hour of rest (meditation, quiet contemplation, what have you) The Soul-Blooded may be Bound to EITHER a Lesser Soul, or a Minor Soul, not both.<br><br>
Compassionate Soul: Gain Lay on Hands as a Paladin. Lay on hands Healing Pool is equal to 1/2 Level x Wisdom<br>Wretched Soul: Gain Gain 2 Claw Attacks at 1d4+Strength Mod Each for medium sized creatures.<br>
Soul of Resiliance: Gain +1/HP Level<br>
Soul of Defiance: Gain +3 Natural Armor Bonus<br>
Soul of Protection: +2 3 to all Saves.<br><br>
'''{{Anchor|Dual Bond}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At Level 7, The Soul-Blooded can now bind a Single Lesser Soul, and a Single Minor Soul at the Same time.<br><br>
'''{{Anchor|Moderate Bond}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At Level 10, The Soul-Blooded can now bind a Moderate Soul chosen from the list below. However, he cannot use his Dual Bond ability in conjunction with his Moderate Bond.<br><br>
Knight's Soul: Gain Proficiency in all Martial Weapons, Gain +3 Levels Bonus to Attack and Damage Rolls<br>
Mage's Soul: Increase Caster Level of all spells cast by 2.<br>
Assassin's Soul: Gain +2d6 Sneak Attack Damage, Bonus to Hide, Move Silently equal to 1/2 Class Level<br>
Ascetic's Soul: Gain 1d8 Unarmed Strike Damage (with Improved Unarmed Strike), +4 Bonus Untyped Bonus to AC.<br>Soul of the Abberant: Gain Regeneration Fast Healing 2, +4 to Grapple, Trip, and Disarm Checks <br><br>
'''{{Anchor|Triumvirate Bond}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At Level 13, The Soul-Blooded can now bind a Single Moderate Soul, a Single Lesser Soul, and a Single Minor Soul at the Same time.<br><br>