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Talk:Endure Destruction (3.5e Maneuver)

17 bytes added, 03:41, 25 September 2021
A defense
::::The design space for the design goal is part of the problem. If you go with 10, you're now invading into the space of ''close wounds'' (which is a daily limit spell, higher level, but heals as an immediate, and mitigates less). Mitigating 10 damage at level 1 is... potentially all of a character's HP. A first level melee initiator might have like, 10-15 HP (with 17 being like, the highest high Con toughness d12 dwarf initiator kinda thing). 10 is too much. DR 5/adamantine at 1st level, where you're likely a couple hits from going down, and you can use it against a critical hit easily, is definitely closer to what this should be doing for a "Endure Blow". Splitting this up into a series is probably the way to go, I agree on that. Also, yeah, 1 attack only. --[[User:Ganteka Future|Ganteka Future]] ([[User talk:Ganteka Future|talk]]) 02:56, 25 September 2021 (UTC)
:::::This isn't Adamantine Stone Bones. You can use Adamantine Stone Bones whenever you want. You can only use this if you're about to drop. Until then, it's dead space in your readied maneuvers. That is a notable cost to your build, you could be using it for something else you can reliably use. Stone Bones, btw, 1 round.
:::::No comment on other things. This article holds a special bitter place in my heart and I'll handle it whenever I have the mental fortitude to do so. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 03:40, 25 September 2021 (UTC)

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