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|summary=You have a bullet move like a creature rather than a projectile.}}
The bullet has a fly speed with poor maneuverability equal to half its range increment and may take two 'move actions' immediately upon being fired. The initiator directly controls the path the bullet takes, but does not see through it. If the bullet leaves her line of sight for 1 round, the effect ends as it strikes an obstacle. The initiator may have enough knowledge of a previously seen area to navigate the bullet without ending the effect, at the GM’s discretion.
The initiator may concentrate as a standard action and keep the bullet in flight for multiple rounds, each time she concentrates the bullet takes another two move action. If the bullet is midair and the initiator fails to concentrate on it, it falls harmlessly to the ground.
If the bullet enters another creature’s square, you make the attack roll as normal without any penalties from range. The attack carries any effects from the initial shot, such as extra damage from a strike and any additional effect the strike carries. The bullet is then destroyed as normal for a ranged attack. If the initiator does not have line of sight to the target, the attack has a 20% miss chance against it. If the attack miss for any reason the effect ends.
This maneuver is a supernatural ability.