31
edits
Changes
m
→Field Medic
'''{{Anchor|Battlefield Medic}} {{Ex}}:''' A 2nd level field medic does not provoke attacks of opportunity when using the [[SRD:Heal Skill|Heal skill]]. She gain a +4 bonus on a [[SRD:Heal Skill|Heal]] check made to stabilize a creature.
'''{{Anchor|Medic Rush}} {{Ex}}:''' A 4th level medic has to be quick on call, ready to rush across lines to save a life. She gains a +10 bonus to her speeds when moving toward a concussions an unconscious or dying creature. At 8th level and 16th level she increases the speed bonus from this ability by 10 ft.
'''{{Anchor|Healing Supplies}} {{Ex}}:''' A 5th level medic can spend 1 hour gathering supplies from the wild or local pharmacy. This gives them 10 uses as a [[SRD:Healer's Kit|healer's kit]]. Because of its improvised nature, a field medic's medical supplies cannot be used by another creature and cannot be sold. She may only have 10 charges from this ability at most, additional uses of it simply return the total charge to 10.