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SRD:Mage's Disjunction

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All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a ''[[SRD:Dispel Magic|dispel magic]] ''spell does), and each permanent magic item must make a successful [[SRD:Saving Throw|Will]] save or be turned into a normal item. An item in a creature’s possession uses its own [[SRD:Saving Throw|Will]] save bonus or its possessor’s [[SRD:Saving Throw|Will]] save bonus, whichever is higher.
You also have a 1% chance per [[SRD:Caster Level|caster level]] of destroying an ''[[SRD:Antimagic Field|antimagic field]]. ''If the ''antimagic field ''survives the ''disjunction, ''no items within it are disjoined.
Even artifacts are subject to ''disjunction, ''though there is only a 1% chance per [[SRD:Caster Level|caster level]] of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a [[SRD:DC|DC]] 25 [[SRD:Saving Throw|Will]] save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even ''[[SRD:Miracle|miracle]] ''or ''[[SRD:Wish|wish]]''.)
''Note: ''Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.
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