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It was pointed out that was way too muddy.
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This spell creates 5 green arrows of light plus an additional arrow for every 2 caster levels past 5th in your square. With a gesture, they all fire at a specified target within 20', each requiring a ranged attack roll with cumulative -1 penalty per arrow fired. Every arrow that misses moves to a different square adjacent to the target, remaining linked to its origin, which act as difficult terrain.
Every arrow that hits the target deals 1d4+1 points of damage and limits their movement, reducing all of their speeds by a cumulative 5'. 1 round after the arrows are fired, the lines move to constrict the target, with a Reflex save for each line the target is adjacent to, or be treated as if struck by an additional arrow. Any line that does not connect to the target dissipates quickly, although bindings otherwise last until the end of the spell.