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Wanderlust (3.5e Trait)

8 bytes added, 10:07, 10 May 2022
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|benefit=You gain a +2 circumstance bonus to all Intelligence, [[Knowledge]], [[Survival]] and Wisdom checks made to explore a new place. If you have already been in a place but not in the last month you still gain a +1 circumstance bonus to the same checks (this effect never applies to the place you usually live). You gain [[Knowledge]] (geography) and (local) as class skills for all your classes.
|drawback=If you stay in the same place for more than one week you take a -2 penalty to [[Concentration]] checks and to all checks that require prolonged concentration (more than one minute) and a -1 to all saves until you either reach a new place or travel for at least a week.
|special=A new place is defined as a defined location such as a city, a dungeon, cave, valley, forest, lake, sea, mountain, region, continent or plane of existence (going in the other room or street isn't enough).
|roleplayingideas=You are fascinated by new cultures, places, natural beauty, but grow bored easily if you can't experience something new again.
}}

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