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*I'd go with this progression: 1HD: +2 competence bonus to the chosen ability score; 3HD: +2 competence bonus to ability checks and skill checks based on the chosen score; 6HD Once per day, as a free or immediate action, add your chosen ability modifier to one saving throw or initiative roll; 9HD Once per day, as a free or immediate action, add your chosen ability modifier to your AC against one attack or to your attack and damage roll, only for one such roll.; 12HD: Become immune to any damage to your chosen ability score; 15HD: Like the 9 HD ability but for a full round; 18 HD: Once per day, as a free action, you can add your HD to your chosen ability score as a competence bonus (which doesn't stack with your original +2 competence bonus). The effect lasts until your next round.
*It lacks the footinfooting, which I will proceed to add for you.
Hope this helps. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 08:36, 28 June 2022 (UTC)