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Nightmare Sculptor (3.5e Prestige Class)

4 bytes added, 01:56, 31 July 2022
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'''{{Anchor|Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a nightmare sculptor, you must decide which class to add each level for the purpose of determining spells per day, caster level, and spells known.
'''{{Anchor|Create Undead Amalgamation}} {{Ex}}:''' A nightmare sculptor's main specialty is the creation of special undead made from the corpses of multiple creatures. To create an undead amalgamation, a nightmare sculptor must spend 1 hour of work and 100 GP of reagents per hit dice she wishes her creation to have, afterward she must cast [[SRD:Animate Dead|''animate dead'']] with no further material cost. A nightmare sculptor cannot create an undead amalgamation with more hit dice than her character level. The nightmare sculptor must provide a number of hit dice worth of corpses that can be animated equal to the hit dice of the undead amalgamation she wishes to create. The corpses must be within one size category of the undead amalgamation she wishes to create (see below).
An undead amalgamation acts as a [[SRD:Astral Construct|astral construct]], to select an ability from any menu one of the component corpses must have possessed a similar ability. An undead amalgamation is of the undead type rather than being a construct. The level of the astral construct is determined by the number of hit dice it is given, an undead amalgamation with 10 HD would be a 6th level astral construct. An undead amalgamation cannot be given a different amount of hit dice than any listed [[SRD:Astral Construct|astral construct]]. Unlike an astral construct, an undead amalgamation is an instantaneous creation. They count against the normal hit dice limit of controlled undead as normal.

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