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{{5e Ability|Hurl|The spirit telekinetically hurls one object it can see within range that weighs 5lbs or less, making the attack as if it occupied the object's space. '''Ranged Spell Attack:''' +6 to hit, range 20ft/60ft, one target. '''Hit:''' 10 (2d6+3) Bludgeoning, Piercing or Slashing damage, depending on object thrown.}}
{{5e Ability|Possession (Recharge 6)|One humanoid that the spirit can see within 5 ft. of it must succeed on a DC 14 Charisma saving throw or be possessed by the spirit; the spirit then disappears, and the target is incapacitated and loses control of its body. The spirit now controls the body, but doesn't deprive the target of awareness. The spirit can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened, as well as its Haunt and Hurl abilities. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the spirit ends it as a bonus action, or the spirit is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the spirit reappears in an unoccupied space within 5 ft. of the body. The target is immune to this spirit's Possession for 24 hours after succeeding on the saving throw or after the possession ends.}}
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