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|summary=Much in the line of the Smite spells, charge up, and vanish the moment you strike.
|fluff=<!-- nonplagerized fluff -->
|rules=The next time you hit with a weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, immediately after the strike hits, you become ''[[SRD5:Condition#Invisible | Invisible]]'' until the start end of your next turn. This invisibility ends early if you make an attack or cast a spell.
|higherlevels=When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
|casters= Artificer, Bard, Druid, Ranger, Warlock