4,529
edits
Changes
→Toy Soldiers
|ac=13 (+1 Dex, +2 natural) |touch=12 |flat=12
|ac2=13 (+1 size, +1 Dex, +2 natural)|touch2=12 |flat2=12
|ac3=15 (+1 Dex, +2 natural, +2 [[SRD:Heavy Shield|heavy shield]])|touch3=12 |flat3=12
||bab=+0 |grapple=+0
|bab2=+0|grapple2=+0
|sq2=[[#Brittle|Brittle]], construct traits, [[#E Pluribus Unum|e pluribus unum]]
|sq3=[[#Brittle|Brittle]], construct traits, [[#E Pluribus Unum|e pluribus unum]]
||fort=+6 0 |ref=+1 |will=+1 0|fort2=+ 0 |ref2=+ 1 |will2=+0|fort3=+ 0 |ref3=+ 1 |will3=+ 0 |str=12 |dex=12 |con=— |int=— |wis=1 10 |cha=1|str2=12 |dex2=12 |con2=— |int2=— |wis2=1 10 |cha2=1|str3=12 |dex3=12 |con3=— |int3=— |wis3=1 10 |cha3=1
|skills=
|skills2=
|skills3=
|feats=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Power Attack|Power Attack]] |feats2=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Power Attack|Power Attack]]|feats3=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Power Attack|Power Attack]]
|env=
|env2=
|ac2=13 (+1 Dex, +2 natural)|touch2= |flat2=
|ac3=13 (+1 Dex, +2 natural)|touch3= |flat3=
||bab=+0 |grapple=+1|bab2=+0|grapple2=+ 1|bab3=+0|grapple3=+ 1
|at=
|at2=
|fort2=+0 |ref2=+1 |will2=+0
|fort3=+0 |ref3=+1 |will3=+0
|str=12 |dex=12 |con=— |int=— |wis=1 10 |cha=1|str2=12 |dex2=12 |con2=— |int2=— |wis2=1 10 |cha2=1|str3=12 |dex3=12 |con3=— |int3=— |wis3=1 10 |cha3=1
|skills=
|skills2=
|skills3=
|feats=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Power Attack|Power Attack]] |feats2=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Power Attack|Power Attack]]|feats3=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Power Attack|Power Attack]]
|env=
|env2=
|env3=
|org=Squad (generally 1 of each variety of toy soldier), Platoon (four squads), Company (four platoons)|org2=Squad (generally 1 of each variety of toy soldier), Platoon (four squads), Company (four platoons)|org3=Squad (generally 1 of each variety of toy soldier), Platoon (four squads), Company (four platoons)
|cr=1
|cr2=1
Humanoid soldiers automatons fashioned out of some cheap building material—clay, wood, etc.—and animated through magic, toy soldiers are a cleverly conceived way to mass produce expendable troops. So long as one possesses the artisanship and magical resources to make them, they make eternally serving and loyal fighters. As their name suggests, more eccentric and powerful magicians use these creatures as literal pawns in epic, life-sized chess games. The violent fun than of the original version while maintaining the low mortality rate.
In a more practical sense, toy soldiers are cheap, fearless, and self-maintaining. They never loot, never desert, don't need to be supplied, and do not tire. For a wizard caster or organization with sufficient power, time, and resources to mass-produce them, there could be great profit in selling their mercenary services to the highest bidder.
===Combat===
Like their sentient counterparts, a toy soldier’s duty depends on how it is fitted; a platoon of toy soldiers typically includes at least one of each of the units described below. Although they are technically not sentient, toy soldiers are imprinted with tactical formations that they exercise with great efficiency. Multiple imprinted tactics allow toy soldiers to adapt to different challenges.
'''Brittle (Ex):''' A toy soldier is cheap in construction and quality of material, possessing only half one quarter the bonus the hit points a construct of its size would normally possess. This is already factored into the toy soldier’s stat block.
'''E Pluribus Unum (Ex):''' As long as another toy soldier is within 10 feet of it, a toy soldier gains a +2 morale bonus to attack and damage rolls.
The drummer is an obvious stand-in for a bard, directing other soldiers with a snare drum. It is not intended to participate in direct combat and is thus unarmed, as it has a much more vital role in directing its counterparts.
'''Group Command:''' The drummer's playing signals to other soldiers what they must do in battle. By using a full-round action, it grants particular bonuses or actions specific to the tune it is playing for the duration of the current round to relevant toy soldiers within 100 30 feet, as follows:
*'''''Attack:''''' When the drummer uses the Attack command, all combat-able soldiers myrmidons and hoplites gain the option to take an immediate action to charge up to one half of their base speed. When they do this, they gain an additional 1d6 damage on their successful charge attacks.*'''''Defend:''''' When the drummer uses the Defend command, soldiers may make an attack as an immediate action as though it were a readied action. When they do so, the bonuses to damage rolls normally accorded to the soldier by [[#E Pluribus Unum|E Pluribus Unum]] can be changed to a numerically identical bonus to Armor Class for the current round. In addition, the soldier affected will be treated as fighting defensively on its next turn.
*'''''Retreat:''''' When the drummer uses the Retreat command, all other toy soldiers may use the [[SRD:Full-Round Actions#Withdraw|Withdraw]] action as an immediate action, gaining a +4 bonus to Armor Class against any attacks of opportunity provoked when they do so. Electing to take this immediate action also consumes the soldier's next turn.
'''Defender:''' As an immediate action, a hoplite may deflect a single melee or ranged attack intended for it or an adjacent ally
'''Shield Charge:''' When a hoplite declares a charge attack, it may attack with both its spear and shield at the same time during the charge, using a separate attack roll for each weapon. An opponent struck by both attacks must make a Fortitude save (DC 10) or be stunned on their next turn. This can only be applied on a charge made as a full-round action during the hoplite's turn.
===Medic===