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User:ThunderGod Cid/Cleric Stuff

24 bytes added, 20:37, 25 June 2023
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Cleric
A commanded creature gains a +1 bonus to attack rolls and a +2 to damage rolls for every four Hit Dice its current commander possesses. In addition, he may directly govern the actions of the creatures on their turns (their place in the initiative count is unchanged) without any action on his part. Additional bonuses vary according to the creature’s original type and are noted in the creature‘s specific entry. In order to receive and maintain these benefits, the current commander must spend a swift action at the beginning of each of their turns, after which commanding any creatures under their control is a free action.
==ClericWhy Are We Here?==
OK, so the cleric is already one of the two or three best classes in Dungeons & Dragons (at least in terms of power level). So why is this even here? Despite the cleric’s undeniable awesomeness, the craptastical nature of some of its abilities and the sheer abusiveness of others have created an opportunity for revision.
*'''Lack of competitiveness with prestige classes:''' There isn’t too much need to take base cleric levels once you can enter a prestige class. While prestige classes are great, they should be an equal option, not a clearly better option. There should at least be some incentive to be a cleric for all 20 levels of the game.
==Cleric== The cleric (also sometimes called a priest) is the consummate user of divine magic, calling upon energy from another plane to make shit things happen. Whether or not a cleric believes in gods is more of a matter of choice rather than anything consequential; an ur-priest is now a cleric that hates gods and steals their powers rather than a prestige class.
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