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→Class Features
If the cleric uses the SRD’s [[SRD:War Domain|War Domain]] (or any [[War, Liber Demonica (3.5e Cleric Domain)|homebrew versions]] with the same domain power) with this class, the normal War Domain power is replaced with a +2 competence bonus on attack and damage rolls made with their deity’s favored weapon.
'''{{Anchor|Spells}}''' A cleric casts divine spells, which are drawn from the cleric spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A cleric must choose and prepare his spells in advance (see below).
To prepare or cast a spell, a cleric must have a [[SRD:Wisdom|Wisdom]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level + the cleric’s [[SRD:Wisdom|Wisdom]] modifier.
Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Cleric. In addition, he receives bonus spells per day if he has a high [[SRD:Wisdom|Wisdom]] score. A cleric also gets one [[SRD:Cleric Domains|domain spell]] of each spell level he can cast, starting at 1st level. When a cleric prepares a spell in a domain spell slot, it must come from one of his two domains (see [[#Deity, Domains, and Domain Spells|Deity, Domains, and Domain Spells]], below).
Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
'''{{Anchor|Deity, Domains, and Domain Spells}}:''' A cleric’s deity influences his [[SRD:Alignment|alignment]], what magic he can perform, his values, and how others see him. A cleric chooses [[SRD:Cleric Domains|two domains]] from among those belonging to his deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.
If a cleric is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
Each domain gives the cleric access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The cleric gets the granted powers of both the domains selected.
With access to two domain spells at a given spell level, a cleric prepares one or the other each day in his domain spell slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in his domain spell slot.
'''{{Anchor|Cure}} ([[SRD:Special_Abilities_Overview#Spell-Like|Sp]]):''' As a standard action, the cleric may spend a spell slot to heal a single target within Close range for a number of hit points equal to their caster level + their Wisdom modifier then multiplied by X, where X is equal to 1 plus the level of the consumed spell slot.