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Telekinetic Blademaster (3.5e Alternate Class Feature)

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|author_name=Leziad
|date_created=3rd December 2019
|status=Complete}}
{{3.5e Alternate Class Feature
|name=Telekinetic Blademaster
|summary=Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wield weapon wielding weapons telekinetically. These strange fighters rely on their [[Dexterity]] as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.
|prereq=
|class=[[Brave Fighter (3.5e Class)|Brave Fighter]]|level=1st, 3rd, 5th2nd, 6th, 11th, 16th|replaces=1st Level 1stm 2nd and 6th Bonus Feat, Armor Mastery, Weapon Mastery, Rapid Attack
|benefit=A Telekinetic Blademaster gain the following class feature:
'''SkillsMinor Telekinesis {{Sp}}:''' A Telekinetic Blademaster add telekinetic blademaster possesses minor psychic abilities, firstly she gain [[SRDhttps:Knowledge Skill|Knowledge//www.d20pfsrd.com/feats/general-feats/psychic-sensitivity/ Psychic Sensitivity]] (Arcana) to her class list and has access to Occult skill unlockas a bonus feat. However Secondly she no longer has is capable of short range telekinesis, firstly this grant the ability to use [[SRD:Ride SkillMage Hand|Ride''mage hand'']] as a class skillpsychic spell-like ability at-will. At 5th level she can also use ''greater mage hand''<sup>SpC</sup> as a psychic spell-like ability at-will.
'''Minor Telekinesis {{Sp}}:''' A the telekinetic blademaster is capable of short range telekinesis, firstly this grant the ability gains access to use [[SRDhttp:Mage Hand|''mage hand'']//spheresofpower.wikidot.com/protokinesis-feats protokinesis] feat as a psychic spell-like ability at-will. At 5th level if she can also use ''greater mage hand''<sup>SpC</sup> as a psychic spell-like ability at-willhad the telekinesis sphere.
'''Telekinetic Weapon {{Su}}:''' A telekinetic blademaster wields her weapon with her short range telekinesis, she requires proficiency with the weapon in hand to do so. While doing so she uses her [[Dexterity]] instead of her [[Strength]] to calculate her attack roll and add her [[Intelligence]] or [[Charisma]] instead of her [[Strength]] to damage. Her telekinesis allows her to use her [[Intelligence]] to calculate her carrying capacity and any strength requirement of any While wielding a weapon she wields. This ability only applies this way, it is considered to melee and thrown weaponsbe weightless.
While Wielding a weapon telekinetically requires the weapons float close to her hands as they are telekinetically wieldedsame amount of hand, the hands and a hand wielding the a weapon are telekinetically is still considered occupied and the weapons . A weapon wielding telekinetically may be disarmed as normal. You may use your [[Intelligence]] or [[Charisma]] instead of your [[Strength]] for the purpose of meeting the prerequisites of feats, however unless you meet the normal strength prerequisites you may only use feats selected this way with telekinetic weapons.
Despite its name This ability replaces the bonus feat gained at 1st and nature, Telekinetic Weapon applies to unarmed strikes. Instead of floating, the telekinetic blademaster manipulate surge of telekinetic energy to strike her foes2nd level.
'''Attune Armor Telekinetic Whirlwind {{Su}}:''' At 3rd 6th level a telekinetic blademaster Telekinetic Blademaster gains Armor Mastery [[SRD:Whirlwind Attack|Whirlwind Attack]] as normal. A telekinetic blademaster must meditate with a suit of particular suit armor for 1 hour after restingbonus feat, even if she needs to be proficient with it otherwise does not meet the process failsprerequisites. She may only be attuned to a single suit of armor at any time, and The feat is only usable with weapons wielded through the suit of armor she attuned to gain the benefits of armor masterytelekinetic weapon. In addition to the normal benefits of armor masteryAt BAB +11, when making a [[SRD:Whirlwind Attack|Whirlwind Attack]] attack with her telekinetic blademaster can telekinetically assemble or disassemble her armor on herselfweapon she may make an additional attack at a -5 penalty. At BAB +16 she may make another additional attack, donning or removing it as this one at a 1 round action without any external aid required-10 penalty.
'''Telekinetic Tricks {{Su}}:''' At 5th level a telekinetic blademaster is able to perform unique telekinetic tricks. At the start of her turn she chooses a single benefit from the list below, this only applies to weapons wielded through the telekinetic weapon This ability and last until replaces the beginning of her next turn.* You gain a +1 bonus to attack and damage rolls with your telekinetic weapon. This may be applied multiple times.* During the telekinetic blademaster’s turn, she can increase her reach with her telekinetic weapon by 5 feet.* She grant the [[SRD:Returning|Returning]] enhancement to any thrown telekinetic weapon, also improving its range by 10 feet. The weapon returns to her directly, even if she does not select this ability the following round.* She cannot be disarmed of her telekinetic weapon.* The hands which she wields the telekinetic weapon are not considered to be occupied. At 9th level and each 4 levels thereafter she may choose additional tricks feat gained at the start of each of her turns. '''Telekinetic Whirlwind {{Su}}:''' At 6th level a Telekinetic Blademaster gains [[SRD:Whirlwind Attack|Whirlwind Attack]] as a bonus feat, even if she does not meet the prerequisites. The feat is only usable with weapons wielded through the telekinetic weapon. At BAB +11, when making a [[SRD:Whirlwind Attack|Whirlwind Attack]] attack with her telekinetic weapon she may make an additional attack at a -5 penalty. At BAB +16 she may make another additional attack, this one at a -10 penalty.}}
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[[Category:User]]
[[Category:Alternate Class Feature]]
[[Category:Homebrew Alternate Class FeaturePathfinder Archetype]]
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