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Created page with "{{author |author_name=Leziad |date_created=5th November 2023 |status=Complete |balance=High}} {{3.5e Feat |name=Telekinetic Proficiency |types= |summary=You are able to autom..."
{{author
|author_name=Leziad
|date_created=5th November 2023
|status=Complete
|balance=High}}
{{3.5e Feat
|name=Telekinetic Proficiency
|types=
|summary=You are able to automatically concentrate on telekinesis and gain a few special abilities when using it.
|prereqs=Must be able to cast [[SRD:Telekinesis|''telekinesis'']].
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit= You no longer need to concentrate on [[SRD:Telekinesis|''telekinesis'']] and using ''violent thrust'' no longer ends the spell. Instead the spell duration elapses normally, and you can concentrate as a standard action to use any of the spells's abilities. Additionally you gain access to the two following special maneuvers when casting [[SRD:Telekinesis|''telekinesis'']].
''Self-Telekinesis:'' You are able to use ''sustained force'' to hold yourself in the air, gaining a fly speed of 20 ft. (perfect) until the start of your next turn. You may use sustained force continually to keep flying. Alternatively you may use ''violent thrust'' to launch yourself in a straight line 60 ft. in any direction of your choice. This movement is considered flight, and you may stay aloft until the start of your next turn.
''Violent Pull:'' This alternate version of violent thrust instead brings the target closer to you. Choose one creature or object within range, it must make a [[Will]] save or be pulled from their square to an unoccupied adjacent square to you. Upon arrival, the target provokes an attack of opportunity from you and that attack of opportunity gains a +4 bonus.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=}}
----
{{3.5e Feats Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Feat]]
{{Navboxes}}
|author_name=Leziad
|date_created=5th November 2023
|status=Complete
|balance=High}}
{{3.5e Feat
|name=Telekinetic Proficiency
|types=
|summary=You are able to automatically concentrate on telekinesis and gain a few special abilities when using it.
|prereqs=Must be able to cast [[SRD:Telekinesis|''telekinesis'']].
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit= You no longer need to concentrate on [[SRD:Telekinesis|''telekinesis'']] and using ''violent thrust'' no longer ends the spell. Instead the spell duration elapses normally, and you can concentrate as a standard action to use any of the spells's abilities. Additionally you gain access to the two following special maneuvers when casting [[SRD:Telekinesis|''telekinesis'']].
''Self-Telekinesis:'' You are able to use ''sustained force'' to hold yourself in the air, gaining a fly speed of 20 ft. (perfect) until the start of your next turn. You may use sustained force continually to keep flying. Alternatively you may use ''violent thrust'' to launch yourself in a straight line 60 ft. in any direction of your choice. This movement is considered flight, and you may stay aloft until the start of your next turn.
''Violent Pull:'' This alternate version of violent thrust instead brings the target closer to you. Choose one creature or object within range, it must make a [[Will]] save or be pulled from their square to an unoccupied adjacent square to you. Upon arrival, the target provokes an attack of opportunity from you and that attack of opportunity gains a +4 bonus.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=}}
----
{{3.5e Feats Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Feat]]
{{Navboxes}}