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===Special Rounds===
When an inspired machinist prepares her extract for the day, she can make a number of also prepare special roundsthat she can use in any firearms. Instead of brewing an extract she may She start the game able to craft a number of single special round equals , and may craft another whenever she gain access to the another level of extract's level. She may only have (to a number maximum of special rounds up to her [[Intelligence]] modifier 6 at any given time16th level). Alternatively she may spend 1 point of inspiration The inspired machinist does need to craft two choose which special rounds as a full-round actionshe craft ahead of time. These special rounds remain active until she next rests to regain her inspirationextracts for the day, after which they become inert. Over the course of 1 minute, the inpsired machinist can spend 1 point of inspiration to craft two special rounds, up to her normal maximum.
Whenever the inspired machinist makes a ranged attack with a firearm, she may decide to fire a special round she had crafted. This expends a bullet loaded in the firearm as normal, and takes on any magical or material property it might have had. The special round she may craft use are the following:
* ''Armor-Piercing Round {{Ex}}:'' The attack is resolved as a touch attack as long as it made within 30-ft and counts as [[SRD:Adamantine|adamantine]] for the purpose of bypassing damage reduction. Additionally, any shot which successfully slays a creature or destroys an object continues on to attack creatures or objects behind it, with a cumulative –4 penalty on the attack roll (only the first attack is a touch attack).
* ''Dragon Round {{Su}}:'' Upon being chosen, the The investigator chooses one energy type (except sonic)between acid, fire, electricity, or cold damage. The damage from the attack deals the chosen type of energy damage instead of its normal damage.
* ''Hollow-Point Round {{Ex}}:'' The attack deals an additional 1d8 damage, which counts as both bludgeoning and piercing. The attack's critical threat increases by +1, which stacks with [[SRD:Keen|keen]] and [[SRD:Improved Critical|Improved Critical]], but is applied after.

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