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''I see a hapless schmuck hurtling through the sky.''
This maneuver functions like ''mighty throw'',<ref name="tob">[[Publication:Tome of Battle|Tome of Battle: Book of Nine Swords]]</ref>, except as noted below.
As part of initiating this maneuver, you attempt to [[SRD:Trip|trip]] your opponent, gaining a +8 bonus on the opposed [[Strength]] or [[Dexterity]] check. If you beat your foe, you do 6d6 damage to the foe and throw them high up into the air, peaking at a height of up to 10 feet per initiator level. (You don't have to throw your victim that high if you don't want to.) The horizontal distance also peaks at 10 feet away from you per initiator level; you can throw the victim towards any square within that distance. (Essentially, if you could move to a given square in a single move action if you had a movement speed of 10 ft./initiator level and complete intangibility (i.e. being able to pass through anything, including effects that would block intangible creatures, such as a [[SRD:Wall of Force|''wall of force'']], and being completely unaffected by difficult terrain and capable of ignoring differences in elevation), you can target that square for the victim of this maneuver to land in.) You choose the target square as part of the process of throwing the victim. Once the target square is chosen, the victim travels to the target square in a straight [[Arc of Effect (3.5e Variant Rule)|arc of effect]] (unless the arc of effect is interrupted, then see below), reaching its maximum height halfway through the line, and takes appropriate [[SRD:Falling|falling damage]] and falls [[SRD:Prone|prone]] upon reaching the target square (the total distance fallen could be greater or smaller than the maximum height of the throw, depending on the target square's elevation compared to the initiator's location). (Arc of effect is just like [[SRD:Line of Effect|line of effect]], except that it has height, meaning that it is not interrupted by obstacles on the ground if it has sufficient height to clear them at that point on the line, but is interrupted by ceilings and other obstacles in midair if its height at that point on the line matches the position of the obstacle.) The throw victim does not provoke attacks of opportunity for its movement, not even from creatures in midair.