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|1st|| class="left" | +0 || +0 || +2 || +0
| class="left" | [[#Precise Shot|Precise Shot]] +1d6 , [[#Quick Draw|Quick Draw]] || +0 ft.
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|2nd|| class="left" | +1 || +0 || +3 || +0
'''Weapon and Armor Proficiency:''' '''Weapon and Armor Proficiency:''' Hexagunners are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]] plus the [[Hexagun (3.5e Equipment)|hexagun]]. Hexagunners are proficient with [[SRD:Armor Proficiency (Light)|light armor]], but not with [[SRD:Shield Proficiency|shields]].
'''{{Anchor|Lucky Devil}}:''' Gunslingers are ridiculously lucky gaining a pool of luck points equal to 1 + their [[Charisma]] Modifier, this pool is restored to its full amount by resting for 8 hours. '''{{Anchor|Lucky Shot}}:''' Rogues strike their enemies weak spots through training and extraordinary precision, Gunslingers do it by accident, but in the words of Helzar Rif "Okay, it was a accident but I still saved the world, now pay up.". A +1/4 Gunslinger may spend a luck point to deal an extra 1d6 damage with his next attack, this extra damage increases by 1d6 every 2 levels.Levels
'''{{Anchor|Speed Loader}}:''' At 3rd level, reloading and drawing become pure instinct for a gunslinger, it no longer takes any kind of action to either draw or load an alchemical pistol or revolver.
'''{{Anchor|SerendipityLongshot Range Bonus}}:''' At 5th 4th level , a Gunslinger gains can use Precise Shot at longer range than normal, however, for every 5 ft. the target beyond normal Precise Shot range the Precise Shot deals 1d6 points less damage and a constant bonus Alchemical Gunslinger cannot deal Precise Shot damage at longer range beyond 30 ft. than shown on all his saving throws equal to his remaining luck pointsthe Longshot Range Bonus table.
'''{{Anchor|Gunblaze}}:''' At 7th 8th level, a Gunslinger can fire multiple bullets may make a extra attack at once allowing you to gain his highest base attack bonus as part of a extra full-attack when you use your Precise Shot ability however action but all your his attacks during the that round you use this ability take a -2 penalty , at 14th 16th level a Gunslinger gains a third second extra attack when he uses this ability.
'''{{Anchor|Deadeye}}:''' at 18th level, a Hexagunner can now add his [[Intelligence]] bonus to the extra damage when using the ''Precise Shot'' ability. For example a 7th level Hexagunner with a +2 [[Intelligence]] modifier can now deal 4d6+2 extra damage as a pose to the regular +4d6.