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Dracolichbound (3.5e Prestige Class)

3 bytes added, 03:39, 10 December 2009
Becoming a Dracolichbound
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| colspan="42" class="skill" |+1 spellcasting level
'''Class Skills (2 + [[Int]] modifier per level)'''<br/>
[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Knowledge Skill|Knowledge]] (Any) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Search|Search]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]), [[SRD:Spot|Spot]] ([[SRD:Wisdom|Wis]]) and [[SRD:Use Magic Device Skill|Use Magic Device]] ([[SRD:Charisma|Cha]]). It also has whatever class skill(s) associated with its race, if any, as is the race with those with draconic heritage.
All of the following are class features of the Dracolichbound.
'''{{Anchor|Spellcasting}}:''' At each level except 1st and 5th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Dracolichbound, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
'''{{Anchor|Phylactery}}:''' The key part to dracolichdom is the creation of a phylactery. This expensive and powerful magic item is crafted with the Craft Wondrous Item feat and the [[SRD:Control Undead|Control Undead]] spell, over the course of 5 levels. When the dracolichbound finally becomes a dracolich, their phylactery will store their soul and allow them to respawn in 2d4 days. Unlike a normal lich, a suitable dead body must be possessed within 90 ft. of the phylactery (see Draconomicon for specific details, pg. 146). In order to continue leveling in dracolichbound, you must complete your phylactery by certain points.
At level 1 you must first get the basic framework of your phylactery prepared, which must be of at least 2000 gp value to begin with. In addition to the starting cost, you spend at least 5,000 gp and 400 (but no xp ) on its construction. Every level after, you spend that amount again, improving the phylactery until you have completed the entire 25,000 gp and 2000 xp value at 5th level (not including the 2000+ gp starting cost). Until you construct the required amount, you cannot benefit from the abilities of the dracolichbound class at that level or beyond. You may, however, complete the phylactery ahead of time if you so see fit, so long as when it is completed it has a caster level minimum of 11th. At 5th level, you have an additional requirement to gain the benefits of dracolichdom, the final process (see Dracolichdom below).
'''{{Anchor|Damaging Touch}} ([[Su]]):''' Your blows are covered with the chill of death. At 1st level any blows you hit deal an additional 1d6 cold damage.
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