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Dying is Serious (3.5e Variant Rule)

36 bytes added, 17:51, 8 January 2010
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== Dying is Serious ==
 
{{Author
|author_name=TK-Squared
|status=Complete
}}
 
== Dying is Serious ==
With so many various ways of resurrecting people, bringing them back to life and the old "revolving door" heaven, death has become less of a grievance in Dungeons and Dragons and just more of a parking ticket. At level 9, death takes a back seat. For the mear pittance of 5,000 gold pieces and a single lost level (which will soon be reachieved, due to the XP/ECL guidelines), you can cheat death; you're out a bit of money, but that'll soon be remedied as well, so it doesn't matter. All that matters is your body be in a decent condition. At level 13, this price rises to 10,000gp and your body doesn't even have to be in a good condition. Infact, it could just be a little piece of flesh vomitted up by the now-slain creature. Just get that to your cleric and he'll heal you up a wonder! You're back and walking again after a ten minute ritual, congratulations. Then, level 17; for the pittance of 25,000gp, you're now raised even without a body, full hit points and no level loss.
[[Category:3.5e]]
[[Category:User]]
[[Category:Variant Rule]]
[[Category:Transformational Variant Rule]]
--[[User:Tarkisflux|TarkisFlux]] 17:51, January 8, 2010 (UTC)

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