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→Balancing Armor
:I have worked on light armors for a bit. What do you think about this? -- [[User:Iferius|Iferius]] 19:28, January 15, 2010 (UTC)
::(note: edit conflict, I haven't seen the new changes) <s>I don't know that I'd worry about class-wide pricing, as that sounds like it might have serious / irresolvable multi-classing issues. </s> What I would do is just price them based on the minimum level you wanted to see them come into the game, rather like the heavy armors are priced now. As for rare materials, I think that the old paradigm of them costing more doesn't really apply in the default RoW setting, but those setting assumptions are a lot more fantastic than most people are used to (or may even want) and handwave a lot of costs. So rather than trying to force more fantastic armors and materials down people's throats I think the fluff could be backed off on a bit. So mithral armor isn't all mithral, it's just mithral in some of the joints or whatever. And so on. - [[User:Tarkisflux|TarkisFlux]] 19:48, January 15, 2010 (UTC)
:::Class-wide is "light, medium, heavy" not "base class". [[User:Surgo|Surgo]] 21:58, January 15, 2010 (UTC)
:::::As for your implementations, I don't like "reduce this number by X" all that much. I think it should hand out an actual ability rather than making the base stats of the armor less sucky. Also, the "bind someone in a grapple" needs to define what kind of check that is (other than that it's a really neat ability). [[User:Surgo|Surgo]] 22:01, January 15, 2010 (UTC)
::::::That makes lots more sense. Thanks for pointing out that my brain is still off Surgo ;-) - [[User:Tarkisflux|TarkisFlux]] 23:19, January 15, 2010 (UTC)