0
edits
Changes
m
→{{Anchor|Perimeter Shield}}
Certain machines possess shields that protect an area around them. As long as the shield has [[SRD:Hit Points|hit points]] remaining, it stops objects and energy outside it from passing through, like a ''[[SRD:Wall of Force|wall of force]]'', decreasing its [[SRD:Hit Points|hit points]] by the appropriate amount. Objects and energy coming from inside the perimeter shield can pass through unimpeded. Effects that can pass through shields can also pass through perimeter shields (like [[SRD:Sonic Effect|sonic]] energy).
If the damage caused to the perimeter shield by an area effect breaks through it, the area effect may continue beyond the perimeter shield if the area permits; otherwise it is stopped at the perimeter shield just as any other area effect does. In the case of an area effect caused by an explosive effect, like a ''[[SRD:Fireball|fireball]]'' or an [[SRD:Acid Flask|acid flask]], the explosive projectile detonates upon impact with the shield. Regardless, the center of an explosive effect lies outside the perimeter shield.
The effective [[SRD:Armor Class|AC]] of the perimeter shield itself is 15 plus the [[SRD:Deflection Bonus|deflection]] bonus it grants. Attacks originatig from outside the perimeter shield cannot directly target a creature inside it until the shield is down. Such attacks are resolved with the shield itself as the target.