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Ah, mist
{{author
|author_name=Foxwarrior
|date_created=4/25/10
|adopter=
|date_adopted=
|status=Just started
|balance=Rogue
}}
<div class="blank">
{{#set:Summary=The sprays of blood coming from your enemies are legendary.
|Length=20
|Minimum Level=1
|Base Attack Bonus Progression=Good
|Fortitude Save Progression=Good
|Reflex Save Progression=Good
|Will Save Progression=Good
|Class Ability=Other
|Class Ability Progression=Full
}}
<!-- Delete any of the following alignments if they are not allowed in the class -->
{{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
==Bloodcloud Assailant==
{{quote
|Why drink blood when you could breathe it?
|orig=Count Arachna, Vampire Illithid Bloodcloud Assailant
}}
Bloodcloud Assailants make a real mess of things. Once the battle gets going, all that can be seen is a cloud of red mist, sometimes with the artful silhouette of somebody disemboweling someone else.
===Making a Bloodcloud Assailant===
Bloodcloud Assailants make horrifyingly brutal melee combatants or horrifyingly brutal sneaky characters. Whichever it is they do, it is essential that they take full advantage of the microscopic red (or some other color) droplets filling the air.
'''Abilities:''' Strength and Dexterity are the most important abilities for Bloodcloud Assailants, with the balance between the two being dependent on what style of havoc you'd like to wreak. In some rare situations, having a high Charisma modifier can be especially convenient.
'''Races:''' Vampires and other blood-drinkers already have a certain fascination with blood that Bloodcloud Assailants appreciate.
'''Alignment:''' Any nongood and nonlawful.
'''Starting Gold:''' 3d4×10 gp (75 gp).
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.
{| class="zebra d20"
|+
<div>{{Anchor|Table: The Bloodcloud Assailant}}</div>
Hit Die: d10
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
|1st||class="left" | +1 || +2 || +2 || +2
| class="left" | [[#Clouds of Blood|Clouds of Blood]], [[#Energizing Mist|Energizing Mist +2]]
|-
|2nd||class="left" | +2 || +3 || +3 || +3
| class="left" | [[#Clouds of Blood|Rainbow Clouds of Blood]], [[#Violent Mist|Violent Mist +1d6]]
|-
|3rd||class="left" | +3 || +3 || +3 || +3
| class="left" | [[#Clouds of Blood|Clouds of Golemdust]], [[#Refreshing Mist|Refreshing Mist 1]]
|-
|4th||class="left" | +4 || +4 || +4 || +4
| class="left" | [[#Clouds of Blood|Clouds of Ectoplasm]], [[#Caustic Mist|Caustic Mist 1d6]]
|-
|5th||class="left" | +5 || +4 || +4 || +4
| class="left" | [[#Bloodstep|Bloodstep]], [[#Violent Mist|Violent Mist +2d6]]
|-
|6th||class="left" | +6/+1 || +5 || +5 || +5
| class="left" | [[#Refreshing Mist|Refreshing Mist 2]], [[#Expanded Cloud|Expanded Cloud 5']]
|-
|7th||class="left" | +7/+2 || +5 || +5 || +5
| class="left" | [[#Energizing Mist|Energizing Mist +4]], [[#Caustic Mist|Caustic Mist 2d6]]
|-
|8th||class="left" | +8/+3 || +6 || +6 || +6
| class="left" | [[#Violent Mist|Violent Mist +3d6]], [[#Mist Crush|Mist Crush]]
|-
|9th||class="left" | +9/+4 || +6 || +6 || +6
| class="left" | [[#Refreshing Mist|Refreshing Mist 3]], [[#Gratuitous Gore|Gratuitous Gore]]
|-
|10th||class="left" | +10/+5 || +7 || +7 || +7
| class="left" | [[#Expanded Cloud|Expanded Cloud 10']], [[#Caustic Mist|Caustic Mist 3d6]]
|-
|11th||class="left" | +11/+6/+1 || +7 || +7 || +7
| class="left" | [[#Violent Mist|Violent Mist +4d6]], [[#Hide in Plain Sight|Hide in Plain Sight]]
|-
|12th||class="left" | +12/+7/+2 || +8 || +8 || +8
| class="left" | [[#Refreshing Mist|Refreshing Mist 4]], [[#Concealing Mist|Concealing Mist]]
|-
|13th||class="left" | +13/+8/+3 || +8 || +8 || +8
| class="left" | [[#Energizing Mist|Energizing Mist +6]], [[#Caustic Mist|Caustic Mist 4d6]]
|-
|14th||class="left" | +14/+9/+4 || +9 || +9 || +9
| class="left" | [[#Expanded Cloud|Expanded Cloud 15']], [[#Violent Mist|Violent Mist +5d6]]
|-
|15th||class="left" | +15/+10/+5 || +9 || +9 || +9
| class="left" | [[#Refreshing Mist|Refreshing Mist 5]], [[#Mist Dismay|Mist Dismay]]
|-
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +10
| class="left" | [[#Caustic Mist|Caustic Mist 5d6]]
|-
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +10
| class="left" | [[#Violent Mist|Violent Mist +6d6]]
|-
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +11
| class="left" | [[#Refreshing Mist|Refreshing Mist 6]], [[#Expanded Cloud|Expanded Cloud 20']]
|-
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +11
| class="left" | [[#Energizing Mist|Energizing Mist +8]], [[#Caustic Mist|Caustic Mist 6d6]]
|-
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +12
| class="left" | [[#Violent Mist|Violent Mist +7d6]], [[#Red Skies|Red Skies]]
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Perform Skill|Perform}} (Dance) ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]).
|}
====Class Features====
All of the following are class features of the Bloodcloud Assailant.
'''Weapon and Armor Proficiency:''' Bloodcloud Assailants are proficient with light and medium armor and simple and martial weapons.
'''{{Anchor|Clouds of Blood}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Whenever the Bloodcloud Assailant deals 10 or more points of slashing or bludgeoning damage with a single attack against a target who has red blood, that target's space is filled with a ''Bloody Mist'' for 1 round per class level. Creatures with at least two squares of ''Bloody Mist'' between them and their observer gain concealment. Squares of ''Bloody Mist'' in the creature's or observer's space do not count.
At level 2, the Bloodcloud Assailant can make ''Bloody Mist'' with attacks against any characters with bodily fluids.
At level 3, the Bloodcloud Assailant can make ''Bloody Mist'' with attacks against any characters with corporeal bodies.
At level 4, the Bloodcloud Assailant can make ''Bloody Mist'' with attacks against any characters.
'''{{Anchor|Energizing Mist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While standing in ''Bloody Mist'', the Bloodcloud Assailant gets a +2 morale bonus to Strength and Dexterity. This improves to +4 at level 7, +6 at level 13, and +8 at level 19.
'''{{Anchor|Violent Mist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 2, once per round, when the Bloodcloud Assailant hits with an attack while standing in ''Bloody Mist'', he may choose to deal 1d6 additional points of damage. This damage is not multiplied by critical hits, but is not precision damage. Every 3 levels after 2nd, the bonus damage granted on this single successful hit each round increases by 1d6.
'''{{Anchor|Refreshing Mist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 3, while standing in ''Bloody Mist'', the Bloodcloud Assailant gains fast healing 1. This improves by 1 for every 3 additional class levels.
'''{{Anchor|Caustic Mist}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 4, any opponent who ends their turn in your ''Bloody Mist'' takes 1d6 points of damage. This damage increases by 1d6 for every 3 additional class levels.
'''''{{Anchor|Bloodstep}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 5th level, while standing in ''Bloody Mist'', the Bloodcloud Assailant can use a move action to teleport to a space filled with ''Bloody Mist'' within 30 feet. The distance increases by 5 feet per additional class level.
'''{{Anchor|Refreshing Mist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 6, when the Bloodcloud Assailant creates ''Bloody Mist'' with at least 15 points of damage, that mist also fills the area up to 5' away from the victim. At level 10, 20 points of damage can fill the area up to 10' from the victim. At level 14, 25 points of damage can fill the area up to 15' from the victim. At level 18, 30 points of damage can fill the area up to 20' from the victim.
'''''{{Anchor|Mist Crush}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 8th level, as a standard action, the Bloodcloud Assailant can force an opponent who is completely within ''Bloody Mist'' and within Long range to make a Fortitude save (DC 10 + half Hit Dice + Charisma modifier) or become [[SRD:Nauseated|Nauseated]] for 1 round.
'''{{Anchor|Gratuitous Gore}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A level 9 Bloodcloud Assailant who kills an opponent with a critical hit fills a 50 foot-radius sphere centered on the target with ''Bloody Mist''.
'''{{Anchor|Hide in Plain Sight}}:''' An 11th level Bloodcloud Assailant can hide in ''Bloody Mist'' while being observed.
'''{{Anchor|Concealing Mist}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A level 12 Bloodcloud Assailant who ends his turn in ''Bloody Mist'' becomes invisible until he stops being in ''Bloody Mist''.
'''''{{Anchor|Mist Dismay}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 15th level, as a standard action, the Bloodcloud Assailant can force an opponent who is completely within ''Bloody Mist'' and within Long range to make a Will save (DC 10 + half Hit Dice + Charisma modifier) or become [[SRD:Confused|Confused]] for 1 round.
'''{{Anchor|Red Skies}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' A level 20 Bloodcloud Assailant can fill everything within Long range with ''Bloody Mist'' once per day as a standard action.
====Ex-Bloodcloud Assailants====
Bloodcloud Assailants cannot gain additional levels in Bloodcloud Assailant while Good or Lawful.
<!-- My disapproval of Epic's relevance is well-documented by now
====Epic <-class name->====
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
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| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
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| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
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| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
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| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
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| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
-->
<!--
====<-Sample race of your choice-> <-class name-> Starting Package====
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
|}
'''Feat:''' <-1st-level feat selection->.
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
'''Gold:''' <-Starting gold using this package.->.
-->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
'''Combat:''' <-Typical role in combat->.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in the life of a character of this class->.
'''Notables:''' <-notable NPCs of this class->.
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Lore====
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
'''Adaptation:''' <-Possible variant conceptions of this class.->.
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
----
{{3.5e Base Classes Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]
|author_name=Foxwarrior
|date_created=4/25/10
|adopter=
|date_adopted=
|status=Just started
|balance=Rogue
}}
<div class="blank">
{{#set:Summary=The sprays of blood coming from your enemies are legendary.
|Length=20
|Minimum Level=1
|Base Attack Bonus Progression=Good
|Fortitude Save Progression=Good
|Reflex Save Progression=Good
|Will Save Progression=Good
|Class Ability=Other
|Class Ability Progression=Full
}}
<!-- Delete any of the following alignments if they are not allowed in the class -->
{{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
==Bloodcloud Assailant==
{{quote
|Why drink blood when you could breathe it?
|orig=Count Arachna, Vampire Illithid Bloodcloud Assailant
}}
Bloodcloud Assailants make a real mess of things. Once the battle gets going, all that can be seen is a cloud of red mist, sometimes with the artful silhouette of somebody disemboweling someone else.
===Making a Bloodcloud Assailant===
Bloodcloud Assailants make horrifyingly brutal melee combatants or horrifyingly brutal sneaky characters. Whichever it is they do, it is essential that they take full advantage of the microscopic red (or some other color) droplets filling the air.
'''Abilities:''' Strength and Dexterity are the most important abilities for Bloodcloud Assailants, with the balance between the two being dependent on what style of havoc you'd like to wreak. In some rare situations, having a high Charisma modifier can be especially convenient.
'''Races:''' Vampires and other blood-drinkers already have a certain fascination with blood that Bloodcloud Assailants appreciate.
'''Alignment:''' Any nongood and nonlawful.
'''Starting Gold:''' 3d4×10 gp (75 gp).
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.
{| class="zebra d20"
|+
<div>{{Anchor|Table: The Bloodcloud Assailant}}</div>
Hit Die: d10
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
|1st||class="left" | +1 || +2 || +2 || +2
| class="left" | [[#Clouds of Blood|Clouds of Blood]], [[#Energizing Mist|Energizing Mist +2]]
|-
|2nd||class="left" | +2 || +3 || +3 || +3
| class="left" | [[#Clouds of Blood|Rainbow Clouds of Blood]], [[#Violent Mist|Violent Mist +1d6]]
|-
|3rd||class="left" | +3 || +3 || +3 || +3
| class="left" | [[#Clouds of Blood|Clouds of Golemdust]], [[#Refreshing Mist|Refreshing Mist 1]]
|-
|4th||class="left" | +4 || +4 || +4 || +4
| class="left" | [[#Clouds of Blood|Clouds of Ectoplasm]], [[#Caustic Mist|Caustic Mist 1d6]]
|-
|5th||class="left" | +5 || +4 || +4 || +4
| class="left" | [[#Bloodstep|Bloodstep]], [[#Violent Mist|Violent Mist +2d6]]
|-
|6th||class="left" | +6/+1 || +5 || +5 || +5
| class="left" | [[#Refreshing Mist|Refreshing Mist 2]], [[#Expanded Cloud|Expanded Cloud 5']]
|-
|7th||class="left" | +7/+2 || +5 || +5 || +5
| class="left" | [[#Energizing Mist|Energizing Mist +4]], [[#Caustic Mist|Caustic Mist 2d6]]
|-
|8th||class="left" | +8/+3 || +6 || +6 || +6
| class="left" | [[#Violent Mist|Violent Mist +3d6]], [[#Mist Crush|Mist Crush]]
|-
|9th||class="left" | +9/+4 || +6 || +6 || +6
| class="left" | [[#Refreshing Mist|Refreshing Mist 3]], [[#Gratuitous Gore|Gratuitous Gore]]
|-
|10th||class="left" | +10/+5 || +7 || +7 || +7
| class="left" | [[#Expanded Cloud|Expanded Cloud 10']], [[#Caustic Mist|Caustic Mist 3d6]]
|-
|11th||class="left" | +11/+6/+1 || +7 || +7 || +7
| class="left" | [[#Violent Mist|Violent Mist +4d6]], [[#Hide in Plain Sight|Hide in Plain Sight]]
|-
|12th||class="left" | +12/+7/+2 || +8 || +8 || +8
| class="left" | [[#Refreshing Mist|Refreshing Mist 4]], [[#Concealing Mist|Concealing Mist]]
|-
|13th||class="left" | +13/+8/+3 || +8 || +8 || +8
| class="left" | [[#Energizing Mist|Energizing Mist +6]], [[#Caustic Mist|Caustic Mist 4d6]]
|-
|14th||class="left" | +14/+9/+4 || +9 || +9 || +9
| class="left" | [[#Expanded Cloud|Expanded Cloud 15']], [[#Violent Mist|Violent Mist +5d6]]
|-
|15th||class="left" | +15/+10/+5 || +9 || +9 || +9
| class="left" | [[#Refreshing Mist|Refreshing Mist 5]], [[#Mist Dismay|Mist Dismay]]
|-
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +10
| class="left" | [[#Caustic Mist|Caustic Mist 5d6]]
|-
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +10
| class="left" | [[#Violent Mist|Violent Mist +6d6]]
|-
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +11
| class="left" | [[#Refreshing Mist|Refreshing Mist 6]], [[#Expanded Cloud|Expanded Cloud 20']]
|-
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +11
| class="left" | [[#Energizing Mist|Energizing Mist +8]], [[#Caustic Mist|Caustic Mist 6d6]]
|-
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +12
| class="left" | [[#Violent Mist|Violent Mist +7d6]], [[#Red Skies|Red Skies]]
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Perform Skill|Perform}} (Dance) ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]).
|}
====Class Features====
All of the following are class features of the Bloodcloud Assailant.
'''Weapon and Armor Proficiency:''' Bloodcloud Assailants are proficient with light and medium armor and simple and martial weapons.
'''{{Anchor|Clouds of Blood}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Whenever the Bloodcloud Assailant deals 10 or more points of slashing or bludgeoning damage with a single attack against a target who has red blood, that target's space is filled with a ''Bloody Mist'' for 1 round per class level. Creatures with at least two squares of ''Bloody Mist'' between them and their observer gain concealment. Squares of ''Bloody Mist'' in the creature's or observer's space do not count.
At level 2, the Bloodcloud Assailant can make ''Bloody Mist'' with attacks against any characters with bodily fluids.
At level 3, the Bloodcloud Assailant can make ''Bloody Mist'' with attacks against any characters with corporeal bodies.
At level 4, the Bloodcloud Assailant can make ''Bloody Mist'' with attacks against any characters.
'''{{Anchor|Energizing Mist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While standing in ''Bloody Mist'', the Bloodcloud Assailant gets a +2 morale bonus to Strength and Dexterity. This improves to +4 at level 7, +6 at level 13, and +8 at level 19.
'''{{Anchor|Violent Mist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 2, once per round, when the Bloodcloud Assailant hits with an attack while standing in ''Bloody Mist'', he may choose to deal 1d6 additional points of damage. This damage is not multiplied by critical hits, but is not precision damage. Every 3 levels after 2nd, the bonus damage granted on this single successful hit each round increases by 1d6.
'''{{Anchor|Refreshing Mist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 3, while standing in ''Bloody Mist'', the Bloodcloud Assailant gains fast healing 1. This improves by 1 for every 3 additional class levels.
'''{{Anchor|Caustic Mist}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 4, any opponent who ends their turn in your ''Bloody Mist'' takes 1d6 points of damage. This damage increases by 1d6 for every 3 additional class levels.
'''''{{Anchor|Bloodstep}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 5th level, while standing in ''Bloody Mist'', the Bloodcloud Assailant can use a move action to teleport to a space filled with ''Bloody Mist'' within 30 feet. The distance increases by 5 feet per additional class level.
'''{{Anchor|Refreshing Mist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 6, when the Bloodcloud Assailant creates ''Bloody Mist'' with at least 15 points of damage, that mist also fills the area up to 5' away from the victim. At level 10, 20 points of damage can fill the area up to 10' from the victim. At level 14, 25 points of damage can fill the area up to 15' from the victim. At level 18, 30 points of damage can fill the area up to 20' from the victim.
'''''{{Anchor|Mist Crush}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 8th level, as a standard action, the Bloodcloud Assailant can force an opponent who is completely within ''Bloody Mist'' and within Long range to make a Fortitude save (DC 10 + half Hit Dice + Charisma modifier) or become [[SRD:Nauseated|Nauseated]] for 1 round.
'''{{Anchor|Gratuitous Gore}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A level 9 Bloodcloud Assailant who kills an opponent with a critical hit fills a 50 foot-radius sphere centered on the target with ''Bloody Mist''.
'''{{Anchor|Hide in Plain Sight}}:''' An 11th level Bloodcloud Assailant can hide in ''Bloody Mist'' while being observed.
'''{{Anchor|Concealing Mist}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A level 12 Bloodcloud Assailant who ends his turn in ''Bloody Mist'' becomes invisible until he stops being in ''Bloody Mist''.
'''''{{Anchor|Mist Dismay}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 15th level, as a standard action, the Bloodcloud Assailant can force an opponent who is completely within ''Bloody Mist'' and within Long range to make a Will save (DC 10 + half Hit Dice + Charisma modifier) or become [[SRD:Confused|Confused]] for 1 round.
'''{{Anchor|Red Skies}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' A level 20 Bloodcloud Assailant can fill everything within Long range with ''Bloody Mist'' once per day as a standard action.
====Ex-Bloodcloud Assailants====
Bloodcloud Assailants cannot gain additional levels in Bloodcloud Assailant while Good or Lawful.
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{{3.5e Base Classes Breadcrumb}}
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