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==Ranger Variant==
A new ranger. I'm trying to make a more Aragorn-esque ranger/hunter class, so I'm moving away from spells, animals companions, and that ilk. In my opinion, if you want to play a "we love nature" class, play a Druid. If you want to play a "I rain down death in nature" this class is for you. it starts a bit slow, and ends a bit slow. Working on that. I'm aiming for a high-rogue/wizard balance point. I've not done any play-testing yet, so I may already be there...
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|1st|| class="left" | +1 || +2 || +2 || +0
| class="left" |[[#TrackCombat Style|TrackCombat Style]], [[#Wild EmpathyTrack|Wild EmpathyTrack]]
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|2nd|| class="left" | +2 || +3 || +3 || +0
| class="left" | [[#Combat StyleWild Empathy|Combat StyleWild Empathy]]
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|3rd|| class="left" | +3 || +3 || +3 || +1
'''Weapon and Armor Proficiency:''' A ranger is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], and with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).
'''{{Anchor|Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s [[SRD:Class|class]] features but does not restrict his selection of [[SRD:Feats|feats]] or special abilities in any way. The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
::If the ranger selects archery, he is treated as having the [[SRD:Rapid Shot|Rapid Shot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
::If the ranger selects two-weapon combat, he is treated as having the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
'''{{Anchor|Track}}:''' A ranger gains [[SRD:Track|Track]] as a bonus [[SRD:Feats|feat]].
The ranger can also use this ability to influence a magical beast with an [[SRD:Intelligence|Intelligence]] score of 1 or 2, but he takes a –4 penalty on the check.
'''{{Anchor|Endurance}}:''' A ranger gains [[SRD:Endurance|Endurance]] as a bonus [[SRD:Feats|feat]] at 3rd level.
'''{{Anchor|Improved Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves. As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
::If he selected archery at 2nd level, he is treated as having the [[SRD:Manyshot|Manyshot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
::If the ranger selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].