Changes
→Dungeon lord
==Dungeon lord==
A dungeon Master lord hates fate, he hates thinking that everything happens for a reason or that he's following some divine path. Everything happens for his reason, and he follows his own friggin path, and if anyone tries to tell him different, he'll just change the course of events to take him back to <i>His</i> path. He learns how to change the outcome of the world around him to suit his needs, some call it luck, some call it magic, the Dungeon Master knows however, that it is merely him doing what he wants.
===Making a Dungeon lords===
A Dungeon Master lord Doesn't necessarily have a particular role in the party, he is more of a luck bringer than anything else, though his adaptability ability can allow him to fill a role such as a rogue or ranger if need be, and his choice of class skills can let him fill the role of party socializer or scholar. He plays well in party that already has all the normal things: A healer, a tank, a rogue and such. He adds his own little twist to gameplay, turning the odds in favor of his allies or against his enemies.
'''Abilities:''' A Dungeon lord benefits from Strength and Dexterity as much as the next person. Intelligence gets him more skills and depending on which skills you choose the proper ability score also applies.
{| class="zebra d20"
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<div>{{Anchor|Table: The Dungeon Masterlord}}</div>
Hit Die: d8
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