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Spellbender (3.5e Class)

4,664 bytes added, 13:24, 29 May 2010
new structure, removed evasion, improved evasion from bonus feats, needs EM seperated out, bending points = EM points, clone spell made into an ordinary metamagic feat
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|1st||class="left" | +0 || +0 || +2 || +2
| class="left" | [[#Spellbending|Spellbending]], [[#Spell Resistance|Spell Resistance]], [[#Bonus Feat|Bonus Feat]], [[#Modify Spell|Modify Spell]]
| 10 || 1
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|2nd||class="left" | +1 || +0 || +3 || +3
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Counter Extrinsic MetamagicFeat|Counter Extrinsic MetamagicFeat]]]
| 16 || 1
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|-
|4th||class="left" | +2 || +1 || +4 || +4
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Admit SpellExtrinsic Metamagic Feat|Admit SpellExtrinsic Metamagic Feat]]
| 40 || 2
|-
|-
|6th||class="left" | +3 || +2 || +5 || +5
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Invert SpellExtrinsic Metamagic Feat|Invert SpellExtrinsic Metamagic Feat]]
| 80 || 3
|-
|-
|8th||class="left" | +4 || +2 || +6 || +6
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Clone SpellExtrinsic Metamagic Feat|Clone SpellExtrinsic Metamagic Feat]]
| 136 || 4
|-
|-
|14th||class="left" | +7/+2 || +4 || +9 || +9
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Redirect SpellExtrinsic Metamagic Feat|Redirect SpellExtrinsic Metamagic Feat]]
| 400 || 7
|-
|-
|16th||class="left" | +8/+3 || +5 || +10 || +10
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Free SpellExtrinsic Metamagic Feat|Free SpellExtrinsic Metamagic Feat]]
| 520 || 8
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'''{{Anchor|Spellbending}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A spellbender may direct her attentions towards dominating magic and become focused. Obtaining focus is a standard action that provokes attacks of opportunity and requires concentration. She loses her focus if distracted or if she takes a standard or full-round action which she doesn't spend her focus modifying.
A spellbender who is focused may direct her focus into bending spells near her by modifying them applying [[#Extrinsic Metamagic|extrinsic metamagic]] that she knows to the spell. If a spellbender has a high charisma, she may combine multiple bends to the same spell in various waysa single act of bending; she may apply a number of extrinsic metamagical feats equal to one plus her charisma modifier. Directing her focus into bending a spell is an [[SRD:Immediate Actions|immediate a free action]] that she can perform even when it is not her turn. Doing so exhausts her focus so that she is no longer focused. A spellbender may bend a spell being cast, even if it is cast from a magical item, if all of the following are met:* She must identify that a spell is being cast, though she does not need to identify the specifics of the spell being cast. She must choose the extrinsic metamagic to apply before attempting the bend. Bending without knowledge of the spell being used risks wasting bending points. Once she starts bending the spell, she gains knowledge of what spell was cast as if she had succeeded on a spellcraft check to identify the spell.* She must be within 30 feet of , and have line of effect to , one of the spell's casters, targets, the spell itself, the area affected by the spell, or a the line of effect between them any of those to bend the spell.* A spellbender must have a charisma of at least 10 + the target spell's level.
* The spell being bent must be no more than her maximum bent spell level. Do not count the spell slot adjustments from metamagic feats when determining the spell's level. Some metamagic feats, such as [[SRD:Heighten Spell|heighten spell]], change the actual level of the modified spell rather than simply requiring a higher spell slot be spent in preparing and casting it.
* Spellbending abilities have The total of the level of the spell and the points spent per level must be no more than four more than the spellbender's maximum bent spell level.* Directing her spellbending focus has a somatic component and are is subject to arcane spell failure from wearing armor.If she attempts to bend a spell of higher level than her maximum bent spell level, the attempt to bend the spell fails and the spellbender loses bending points as if she had bent applied the chosen extrinsic metamagical feats to a spell of her maximum bent spell level. If she attempts to bend a spell in a manner that requires more bending points than she has remaining, the bend fails and she loses all her remaining bending points. Spellbending Some extrinsic metamagic can be negated with by a will save. The DC ; the difficulty class for saves versus the spellbender's extrinsic metamagic is equal to 10 + the spellbender's maximum bent spell level + her wisdom modifier.
Treat level 0 spells as if they were 1/2 level when calculating the bending point costs of bending 0 level spells. Bending point costs are rounded up. Many bends have prices that are per spell level. The price of the bend can be calculated by multiplying the target spell's level by the price per level. If a ''{{Anchor|Spell resistance}}:''' A spellbender has a high charisma, she may apply multiple bends to the same spell in a single act of bending. She may combine a number of bends [[SRD:Spell Resistance and Spell Immunity|Spell Resistance]] equal to 1 + her level plus her charisma modifier. The bends combined must have point prices per Her spell level. The total price for the combined bend resistance gained in this way is the total price per level of the individual bends times the spell's level. The total of the spell's level and the prices/level must be no more than four never more than twice her maximum bent spell level. If any component bend does not have a saving throw that component succeeds even if the combined bend is saved.
'''{{Anchor|Spell resistanceBonus Feat}}:''' A The spellbender has [[SRD:Spell Resistance and Spell Immunity|Spell Resistance]] equal to her acquires a bonus feat at each level plus her charisma modifier. Her spell resistance gained in this way is never more than twice her levelThese feats must be selected from the spellbender bonus feat list, and she must meet the prerequisites for the feat.
'''{{Anchor|Spellbender Bonus Feat}}List:''' The spellbender acquires one bonus Any [[SRD:Metamagic Feats|metamagic feat at each level. These feats must be selected from the spellbender bonus ]], any extrinsic metamagic feat list, and she must meet the prerequisites for the feat.[[SRD:Alertness|Alertness]], [[SRD:Agile|Agile]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Spell Resistance|Improved Spell Resistance]], [[SRD:Persuasive|Persuasive]], [[SRD:Skill Focus|Skill Focus (Any class skill)]]
''Spellbender Bonus '{{Anchor|Extrinsic Metamagic Feat List}}:'' Any [[SRD:Metamagic Feats|metamagic feat]], any [[#Spellbender Feats|' The spellbender feat]] ([[#Alternative Bend|Alternative Bend]], [[#Evasion|Evasion]], [[#Improved Evasion|Improved Evasion]]), [[SRD:Alertness|Alertness]]acquires bonus extrinsic metamagical feats at levels 2, [[SRD:Agile|Agile]]4, [[SRD:Improved Initiative|Improved Initiative]]6, [[SRD:Improved Spell Resistance|Improved Spell Resistance]]8, [[SRD:Persuasive|Persuasive]]14, [[SRD:Skill Focus|Skill Focus (Any class skill)]]and 16. These feats may not be used to select an ordinary metamagic feat.
'''{{Anchor|Bend Spell-like Ability}} (Su):''' At 10th level the spellbender learns how to bend spell-like abilities as if they were spells. Her close attunement to magic allows her to recognize that a spell is being cast even when it has no verbal or somatic components or has been disguised.
'''{{Anchor|Imbue Metamagic}} (Su):''' Beginning at 12th level a spellbender can imbue magical items with the powers of metamagic. She may permanently replace the spells in a magical item with metamagically improved versions of those spells. The enhanced spells must be able to be cast by a spell caster of her level. The value of the item increases as if the caster level of the improved spells was increased to the minimum caster level at which the enhanced spells could normally be cast. The spellbender must spend bending points as if she had applied the feats to a single instance of that spell with her Modify Spell ability. Imbuing metamagic costs 80 XP per 1000 gold pieces in the difference between the cost of the original magical item and the enhanced one. Imbuing metamagic requires uninterrupted concentration and takes one hour per 1000 gold pieces of metamagical enhancement. Imbuing may be done in one-hour increments. If interrupted a spellbender loses all progress in enhancing the magical item.
'''{{Anchor|Multiple Bendings}}:''' At 19th level a spellbender no longer loses her focus when she bends a spell. Instead the maximum spell level she may bend is decreased by the spell's level until she restores it to her maximum bent spell level by becoming focused again.
'''{{Anchor|Warp SpellBend Enchantment}} (Su):''' At 20th level a spellbender may use her bends to modify an ongoing spell.
====Spell BendsExtrinsic Metamagic====
'''{{Anchor|Modify Spell}}:''' A spellbender may bend a spell by adding a Extrinsic metamagic feat that she knows to alters spells from the spellpoint of view of a third party, provided called the following are met:* The target spell level plus the spell applier. Instead of requiring a slot adjustment from the like normal metamagic, extrinsic metamagic feat she is applying must be no more than four more than her maximum bent spell levelrequires a source of Extrinsic Metamagic Points to function.* The spellbender must know the Many extrinsic metamagic feats and any requirements or restrictions of the feats must be metallow for saving throws.The price per level difficulty class for these saving throws is specified in the spell slot adjustment of the metamagic feat. Treat ability that allows one to use extrinsic metamagic feats with no spell slot adjustment as if the adjustment were 1/2.
'''{{Anchor|Counter Metamagic}}:''' Beginning at second level, a spellbender Some extrinsic metamagic users may bend a spell by removing a apply multiple extrinsic metamagic feat that she knows from feats at the spellsame time. The price per level of countering combined extrinsic metamagic allows a metamagic feat is equal to single will save by the spell slot adjustment from caster; either all of the metamagic feat she is removing. Treat metamagic feats with no spell slot adjustment as if the adjustment were 1/2. Unlike other bendscomponents are applied, counter metamagic does or only those that did not grant allow a saving throwsave are.
'''{{Anchor|Admit Spell}}:''' From 4th level on, a spellbender may bend a spell to ignore her spell resistance. Admitting a spell does not cost any bending points, but does use up the spellbender's focus. '''0/level'''.=====Cost of Extrinsic Metamagic=====
'''{{Anchor|Invert Spell}}:''' At 6th Most extrinsic metamagic feats have a cost per level, a spellbender learns to invert a of the spell that channels positive energy being modified. Treat level 0 spells as if they were 1/2 level when calculating the point costs of applying extrinsic metamagic to instead channel negative energy or ''vice versa''0 level spells. She must spend bending points equal to three times Multiply the cost per level by the level of the spell's level to negate itbeing modified. Round up. '''3/level'''If multiple extrinsic metamagic feats are being applied simultaneously, total their individual costs before rounding.
'''{{Anchor|Clone Spell}}:''' At 8th level, a spellbender can duplicate a spell to affect additional targets as if she cast the spell herself. The new spell cost of using extrinsic metamagic is not affected by any metamagic applied equal to the original spell. The new targets must be legal targets from the point total cost of view applying all of the spellbender. She may not clone a spell with XP or costly material components. She must spend bending points equal to four times a spell's level to clone it. '''4/level'''applied extrinsic changes.
'''{{Anchor|Redirect Spell}}:''' Beginning at 14th level, a spellbender may redirect the target of a spell. She must spend bending points equal to four times the spell's level to redirect it. The new target must be a legal target both from the point of view of the original spell caster and from that of the spellbender. '''4/level'''.=====Ordinary Metamagic as Extrinsic Metamagic=====
'''{{Anchor|Free Spell}}:''' From 16th Anyone possessing an ordinary metamagic feat may use it as an extrinsic metamagic feat if she is able to use extrinsic metamagic. The price per level on, a spellbender can spend bending points of the extrinsic metamagic version is equal to 5 times the target difference in spell's level, including slot adjustments, required to make it a free cast the spell. Casting without the free spell does not consume a spell slot, charge, or use per day. If regular metamagic feat applied and the spell was cast from a prepared spell slot the prepared spell is still prepared and ready required to be cast again. If it was cast using a spontaneous spell slot, that slot is still available to cast a spell withthe metamagic feat applied. If this is variable based on options, the spell was cast using charges from an item price per level varies based on the item retains choices made by the charges that would have been spent to cast itapplier. If the spell originates from a source with limited uses per day it is cast without reducing the remaining uses/day. Free spell can metamagic feat would not be used to modify require a higher level spell that comes from a source with uses that are renewed less frequently than daily. ==== Spellbender Feats ==== ===== Alternative Bend ===== Spellbenders who know certain metamagical feats may acquire one of the following bends via slot the Alternative Bend feat. '''{{Anchor|Abbreviate Spell}}:''' Requires [[SRD:Extend Spell|Extend Spell]]. As extend spell, but instead reduces the duration extrinsic version of it has a spell by half. Must spend one bending point price per spell level. '''of 1/level'''2'''{{Anchor|Lower Spell}}:''' Requires [[SRD:Heighten Spell|Heighten Spell]]. As heighten spell, but instead lowers level of spell by one To apply the extrinsic metamagic version all requirements or more levelsrestrictions on the original version must be met. Must spend 2 bending points per spell level removed. May Any choices that need to be treated as having a cost per level if all spell levels are removed. '''2'''. '''{{Anchor|Ground Spell}}:''' Requires [[#Lower Spell|Lower Spell]]. As lower spell, except made due to the cost per level removed is 4, and it does not allow a saving throw. feat'''4'''. '''{{Anchor|Minimize Spell}}:''' Requires [[SRD:Maximize Spell|Maximize Spell]]. As maximize spells application, but instead reduces any variablesuch as additional targets, numeric effects to their minimumare made by the applier. 2 points/spell level. '''2/level'''. '''{{Anchor|Narrow Spell}}:''' Requires [[SRD:Widen Spell|Widen Spell]]. As widen spell, but instead reduces area If applying the feat could cause something that was affected by half. 1 bending point/spell level. '''1/level'''. '''{{Anchor|Slow Spell}}:''' Requires [[SRD:Quicken Spell|Quicken Spell]]. Increases the casting time of a spell with a casting time of one standard action before to be a full round actionless affected by it, such as an energy substitution or increases the casting time of a spell measured reduction in rounds by one round. 2 bending points/spell level. '''2/level'''. '''{{Anchor|Subjugate Spell}}:''' Requires [[SRD:Empower Spell|Empower Spell]]. As empower spellrange, but instead the extrinsic version allows the spell's variable, numeric effects are reduced by one half. 1 bending point/spell level. '''1/level'''. Alternative Bend may be taken multiple times. Each time it grants caster to make a different new spellbending ability. ===== Evasion ===== A spellbender with a dexterity will saving throw which negates the application of at least 13 can gain the [[SRD:Evasion and Improved Evasion|evasion]] extraordinary ability as a bonus feat. ===== Improved Evasion ===== Beginning at 10th level, a spellbender with Otherwise the evasion extraordinary ability can gain the [[SRD:Evasion and Improved Evasion|improved evasion]] extraordinary ability as a bonus featextrinsic version grants no saving throw.
{|class="zebra d20"
|+ Extrinsic Metamagic Summary
|-
! colspan="3" | Feat
! width="350" | Description
! Save
! Price
|-
|class="left" colspan="3" | {{Anchor|Absolute Extrinsic Metamagic}}
|class="left"|Choose an extrinsic metamagic feat you have that allows a saving throw. You now also have an Absolute version of that extrinsic metamagic feat. The absolute version costs twice as much, but does not allow a saving throw. You may gain this feat multiple times, each time choosing a new extrinsic metamagic feat to gain an absolute version of.
|class="left"|None || Special
|-
|class="left" colspan="3" | {{Anchor|Admit Spell}}
|class="left"|An admitted spell ignores the spell resistance of the applier.
|class="left"|None || 0/level
|-
|class="left" colspan="3" | {{Anchor|Clone Spell}}
|class="left"|Cloning creates a duplicate of a spell that affect additional targets as if the applier has cast the spell herself. The new spell is not affected by any metamagic applied to the original spell, but may be affected by additional metamagic itself. The new targets must be legal targets from the point of view of the applier. A spell with XP or costly material components may not be cloned.
|class="left"|None || 4/level
|-
|class="left" colspan="3" | {{Anchor|Counter Metamagic}}
|class="left"|The applier may remove metamagic feat that she knows from the spell. The price per level of countering metamagic feats is equal to the total spell slot adjustment from the metamagic feats she is removing. Treat metamagic feats with no spell slot adjustment as if the adjustment were 1/2.
|class="left"|None || 1/slot/level
|-
| ||class="left" colspan="2" | {{Anchor|Improved Counter Metamagic}}
|class="left"|The applier may remove any metamagic she chooses from the spell.
|class="left"|None || 2/level
|-
|class="left" colspan="3" | {{Anchor|Counter Spell}}
|class="left"|The spell is countered.
|class="left"|Will Negates || 3/level
|-
|class="left" colspan="3" | [[SRD:Disguise Spell|Disguise Spell]]
|
|class="left" | None || 1/level
|-
|class="left" colspan="3" | [[SRD:Empower Spell|Empower Spell]]
|
|class="left" | Will negates (harmless) || 2/level
|-
| ||class="left" colspan="2" | {{Anchor|Subjugate Spell}}
|class="left"|As empower spell, but instead the spell's variable, numeric effects are reduced by one half.
|class="left"|Will negates || 1/level
|-
|class="left" colspan="3" | [[SRD:Energy Substitution|Energy Substitution]]
|class="left"|
|class="left"|Will Negates|| 1/2/level
|-
|class="left" colspan="3" | [[SRD:Enlarge Spell|Enlarge Spell]]
|class="left"|
|class="left"|None|| 1/level
|-
|class="left" colspan="3" | [[SRD:Extend Spell|Extend Spell]]
|
|class="left" | None || 2/level
|-
| ||class="left" colspan="2" | {{Anchor|Abbreviate Spell}}
|class="left"|As extend spell, but instead reduces the duration of a spell by half.
|class="left"|Will negates || 1/level
|-
| ||class="left" colspan="2" | [[SRD:Persistent Spell|Persistent Spell]]
|
|class="left"|None || 6/level
|-
|class="left" colspan="3" | {{Anchor|Free Spell}}
|class="left"|A free spell does not consume a spell slot, charge, or use per day. If the spell was cast from a prepared spell slot the prepared spell is still prepared and ready to be cast again. If it was cast using a spontaneous spell slot, that slot is still available to cast a spell with. If the spell was cast using charges from an item the item retains the charges that would have been spent to cast it. If the spell originates from a source with limited uses per day it is cast without reducing the remaining uses/day. Free spell can not be used to modify a spell that comes from a source with uses that are renewed less frequently than daily. The cost of a free spell is five points per spell level, plus an additional one point per spell level for each slot higher than the actual spell level the slot used to cast the spell was.
|class="left"|None || 5/level + 1/slot adjustment/level
|-
|class="left" colspan="3" | [[SRD:Heighten Spell|Heighten Spell]]
|class="left"| The cost of heightening a spell, per level, is equal to the number of levels it is heightened.
|class="left"|None|| 1/level increase/level
|-
| || class="left" colspan="2" | {{Anchor|Lower Spell}}
|class="left"| As heighten spell, but instead the spell level is reduced by one or more levels. Must spend 2 points per level removed, or 2/level if all levels are removed
|class="left"|Will Negates|| 2/level removed or 2/level
|-
|class="left" colspan="3" | {{Anchor|Invert Spell}}
|class="left"|An inverted spell channels positive energy instead of negative energy, or 'vice versa'.
|class="left"|Will Negates || 3/level
|-
|class="left" colspan="3" | [[Mass Spell (3.5e Feat)|Mass Spell]]
|class="left"|
|class="left"|None|| 3/level
|-
|class="left" colspan="3" | [[SRD:Maximize Spell|Maximize Spell]]
|class="left"|
|class="left"|None|| 3/level
|-
| || class="left" colspan="2" | {{Anchor|Minimize Spell}}
|class="left"| As maximize spell, but instead reduces any variable, numeric effects to their minimum.
|class="left"|Will Negates|| 2/level
|-
|class="left" colspan="3" | [[SRD:Quicken Spell|Quicken Spell]]
|class="left"|
|class="left"|None|| 4/level
|-
| || class="left" colspan="2" | {{Anchor|Slow Spell}}
|class="left"| Increases the casting time of a spell with a casting time of one standard action to be a full round action, or increases the casting time of a spell measured in rounds by one round. If the caster cannot make a full round action this turn, on his next turn he may only take a move or standard action, not both.
|class="left"|Will Negates|| 2/level
|-
|class="left" colspan="3" | {{Anchor|Redirect Spell}}
|class="left"|A redirected spell is directed at different targets than those the caster originally selected. The new targets are selected by the applier. The new targets must be a legal target both from the point of view of the original spell caster and from that of the applier.
|class="left"|Will Negates || 4/level
|-
|class="left" colspan="3" | [[SRD:Reach Spell|Reach Spell]]
|class="left"|
|class="left"|None|| 2/level
|-
|class="left" colspan="3" | [[SRD:Repeat Spell|Repeat Spell]]
|class="left"|
|class="left"|None|| 3/level
|-
|class="left" colspan="3" | [[SRD:Sacred Spell|Sacred Spell]]
|class="left"|
|class="left"|Will Negates|| 2/level
|-
|class="left" colspan="3" | [[SRD:Silent Spell|Silent Spell]]
|class="left"|Applying silent spell to a never requires verbal components.
|class="left"|None|| 1/level
|-
|class="left" colspan="3" | [[SRD:Still Spell|Still Spell]]
|class="left"|Applying still spell to a never requires somatic components.
|class="left"|None|| 1/level
|-
|class="left" colspan="3" | [[SRD:Subdual Substitution|Subdual Substitution]]
|class="left"|
|class="left"|Will Negates|| 1/2/level
|-
|class="left" colspan="3" | [[SRD:Widen Spell|Widen Spell]]
|class="left"|
|class="left"|None|| 3/level
|-
| ||class="left" colspan="2" | {{Anchor|Narrow Spell}}
|class="left"|As widen spell, but instead reduces area by half.
|class="left"|Will negates || 1/level
|}
====Gnome Spellbender Starting Package====
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