0
edits
Changes
new structure, removed evasion, improved evasion from bonus feats, needs EM seperated out, bending points = EM points, clone spell made into an ordinary metamagic feat
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|1st||class="left" | +0 || +0 || +2 || +2
| class="left" | [[#Spellbending|Spellbending]], [[#Spell Resistance|Spell Resistance]], [[#Bonus Feat|Bonus Feat]], [[#Modify Spell|Modify Spell]]
| 10 || 1
|-
|2nd||class="left" | +1 || +0 || +3 || +3
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Counter Extrinsic MetamagicFeat|Counter Extrinsic MetamagicFeat]]]
| 16 || 1
|-
|-
|4th||class="left" | +2 || +1 || +4 || +4
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Admit SpellExtrinsic Metamagic Feat|Admit SpellExtrinsic Metamagic Feat]]
| 40 || 2
|-
|-
|6th||class="left" | +3 || +2 || +5 || +5
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Invert SpellExtrinsic Metamagic Feat|Invert SpellExtrinsic Metamagic Feat]]
| 80 || 3
|-
|-
|8th||class="left" | +4 || +2 || +6 || +6
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Clone SpellExtrinsic Metamagic Feat|Clone SpellExtrinsic Metamagic Feat]]
| 136 || 4
|-
|-
|14th||class="left" | +7/+2 || +4 || +9 || +9
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Redirect SpellExtrinsic Metamagic Feat|Redirect SpellExtrinsic Metamagic Feat]]
| 400 || 7
|-
|-
|16th||class="left" | +8/+3 || +5 || +10 || +10
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Free SpellExtrinsic Metamagic Feat|Free SpellExtrinsic Metamagic Feat]]
| 520 || 8
|-
'''{{Anchor|Spellbending}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A spellbender may direct her attentions towards dominating magic and become focused. Obtaining focus is a standard action that provokes attacks of opportunity and requires concentration. She loses her focus if distracted or if she takes a standard or full-round action which she doesn't spend her focus modifying.
A spellbender who is focused may direct her focus into bending spells near her by modifying them applying [[#Extrinsic Metamagic|extrinsic metamagic]] that she knows to the spell. If a spellbender has a high charisma, she may combine multiple bends to the same spell in various waysa single act of bending; she may apply a number of extrinsic metamagical feats equal to one plus her charisma modifier. Directing her focus into bending a spell is an [[SRD:Immediate Actions|immediate a free action]] that she can perform even when it is not her turn. Doing so exhausts her focus so that she is no longer focused. A spellbender may bend a spell being cast, even if it is cast from a magical item, if all of the following are met:* She must identify that a spell is being cast, though she does not need to identify the specifics of the spell being cast. She must choose the extrinsic metamagic to apply before attempting the bend. Bending without knowledge of the spell being used risks wasting bending points. Once she starts bending the spell, she gains knowledge of what spell was cast as if she had succeeded on a spellcraft check to identify the spell.* She must be within 30 feet of , and have line of effect to , one of the spell's casters, targets, the spell itself, the area affected by the spell, or a the line of effect between them any of those to bend the spell.* A spellbender must have a charisma of at least 10 + the target spell's level.
* The spell being bent must be no more than her maximum bent spell level. Do not count the spell slot adjustments from metamagic feats when determining the spell's level. Some metamagic feats, such as [[SRD:Heighten Spell|heighten spell]], change the actual level of the modified spell rather than simply requiring a higher spell slot be spent in preparing and casting it.
* Spellbending abilities have The total of the level of the spell and the points spent per level must be no more than four more than the spellbender's maximum bent spell level.* Directing her spellbending focus has a somatic component and are is subject to arcane spell failure from wearing armor.If she attempts to bend a spell of higher level than her maximum bent spell level, the attempt to bend the spell fails and the spellbender loses bending points as if she had bent applied the chosen extrinsic metamagical feats to a spell of her maximum bent spell level. If she attempts to bend a spell in a manner that requires more bending points than she has remaining, the bend fails and she loses all her remaining bending points. Spellbending Some extrinsic metamagic can be negated with by a will save. The DC ; the difficulty class for saves versus the spellbender's extrinsic metamagic is equal to 10 + the spellbender's maximum bent spell level + her wisdom modifier.
'''{{Anchor|Spell resistanceBonus Feat}}:''' A The spellbender has [[SRD:Spell Resistance and Spell Immunity|Spell Resistance]] equal to her acquires a bonus feat at each level plus her charisma modifier. Her spell resistance gained in this way is never more than twice her levelThese feats must be selected from the spellbender bonus feat list, and she must meet the prerequisites for the feat.
'''{{Anchor|Spellbender Bonus Feat}}List:''' The spellbender acquires one bonus Any [[SRD:Metamagic Feats|metamagic feat at each level. These feats must be selected from the spellbender bonus ]], any extrinsic metamagic feat list, and she must meet the prerequisites for the feat.[[SRD:Alertness|Alertness]], [[SRD:Agile|Agile]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Spell Resistance|Improved Spell Resistance]], [[SRD:Persuasive|Persuasive]], [[SRD:Skill Focus|Skill Focus (Any class skill)]]
''Spellbender Bonus '{{Anchor|Extrinsic Metamagic Feat List}}:'' Any [[SRD:Metamagic Feats|metamagic feat]], any [[#Spellbender Feats|' The spellbender feat]] ([[#Alternative Bend|Alternative Bend]], [[#Evasion|Evasion]], [[#Improved Evasion|Improved Evasion]]), [[SRD:Alertness|Alertness]]acquires bonus extrinsic metamagical feats at levels 2, [[SRD:Agile|Agile]]4, [[SRD:Improved Initiative|Improved Initiative]]6, [[SRD:Improved Spell Resistance|Improved Spell Resistance]]8, [[SRD:Persuasive|Persuasive]]14, [[SRD:Skill Focus|Skill Focus (Any class skill)]]and 16. These feats may not be used to select an ordinary metamagic feat.
'''{{Anchor|Bend Spell-like Ability}} (Su):''' At 10th level the spellbender learns how to bend spell-like abilities as if they were spells. Her close attunement to magic allows her to recognize that a spell is being cast even when it has no verbal or somatic components or has been disguised.
'''{{Anchor|Imbue Metamagic}} (Su):''' Beginning at 12th level a spellbender can imbue magical items with the powers of metamagic. She may permanently replace the spells in a magical item with metamagically improved versions of those spells. The enhanced spells must be able to be cast by a spell caster of her level. The value of the item increases as if the caster level of the improved spells was increased to the minimum caster level at which the enhanced spells could normally be cast. The spellbender must spend bending points as if she had applied the feats to a single instance of that spell with her Modify Spell ability. Imbuing metamagic costs 80 XP per 1000 gold pieces in the difference between the cost of the original magical item and the enhanced one. Imbuing metamagic requires uninterrupted concentration and takes one hour per 1000 gold pieces of metamagical enhancement. Imbuing may be done in one-hour increments. If interrupted a spellbender loses all progress in enhancing the magical item.
'''{{Anchor|Multiple Bendings}}:''' At 19th level a spellbender no longer loses her focus when she bends a spell. Instead the maximum spell level she may bend is decreased by the spell's level until she restores it to her maximum bent spell level by becoming focused again.
'''{{Anchor|Warp SpellBend Enchantment}} (Su):''' At 20th level a spellbender may use her bends to modify an ongoing spell.
====Spell BendsExtrinsic Metamagic====
{|class="zebra d20"
|+ Extrinsic Metamagic Summary
|-
! colspan="3" | Feat
! width="350" | Description
! Save
! Price
|-
|class="left" colspan="3" | {{Anchor|Absolute Extrinsic Metamagic}}
|class="left"|Choose an extrinsic metamagic feat you have that allows a saving throw. You now also have an Absolute version of that extrinsic metamagic feat. The absolute version costs twice as much, but does not allow a saving throw. You may gain this feat multiple times, each time choosing a new extrinsic metamagic feat to gain an absolute version of.
|class="left"|None || Special
|-
|class="left" colspan="3" | {{Anchor|Admit Spell}}
|class="left"|An admitted spell ignores the spell resistance of the applier.
|class="left"|None || 0/level
|-
|class="left" colspan="3" | {{Anchor|Clone Spell}}
|class="left"|Cloning creates a duplicate of a spell that affect additional targets as if the applier has cast the spell herself. The new spell is not affected by any metamagic applied to the original spell, but may be affected by additional metamagic itself. The new targets must be legal targets from the point of view of the applier. A spell with XP or costly material components may not be cloned.
|class="left"|None || 4/level
|-
|class="left" colspan="3" | {{Anchor|Counter Metamagic}}
|class="left"|The applier may remove metamagic feat that she knows from the spell. The price per level of countering metamagic feats is equal to the total spell slot adjustment from the metamagic feats she is removing. Treat metamagic feats with no spell slot adjustment as if the adjustment were 1/2.
|class="left"|None || 1/slot/level
|-
| ||class="left" colspan="2" | {{Anchor|Improved Counter Metamagic}}
|class="left"|The applier may remove any metamagic she chooses from the spell.
|class="left"|None || 2/level
|-
|class="left" colspan="3" | {{Anchor|Counter Spell}}
|class="left"|The spell is countered.
|class="left"|Will Negates || 3/level
|-
|class="left" colspan="3" | [[SRD:Disguise Spell|Disguise Spell]]
|
|class="left" | None || 1/level
|-
|class="left" colspan="3" | [[SRD:Empower Spell|Empower Spell]]
|
|class="left" | Will negates (harmless) || 2/level
|-
| ||class="left" colspan="2" | {{Anchor|Subjugate Spell}}
|class="left"|As empower spell, but instead the spell's variable, numeric effects are reduced by one half.
|class="left"|Will negates || 1/level
|-
|class="left" colspan="3" | [[SRD:Energy Substitution|Energy Substitution]]
|class="left"|
|class="left"|Will Negates|| 1/2/level
|-
|class="left" colspan="3" | [[SRD:Enlarge Spell|Enlarge Spell]]
|class="left"|
|class="left"|None|| 1/level
|-
|class="left" colspan="3" | [[SRD:Extend Spell|Extend Spell]]
|
|class="left" | None || 2/level
|-
| ||class="left" colspan="2" | {{Anchor|Abbreviate Spell}}
|class="left"|As extend spell, but instead reduces the duration of a spell by half.
|class="left"|Will negates || 1/level
|-
| ||class="left" colspan="2" | [[SRD:Persistent Spell|Persistent Spell]]
|
|class="left"|None || 6/level
|-
|class="left" colspan="3" | {{Anchor|Free Spell}}
|class="left"|A free spell does not consume a spell slot, charge, or use per day. If the spell was cast from a prepared spell slot the prepared spell is still prepared and ready to be cast again. If it was cast using a spontaneous spell slot, that slot is still available to cast a spell with. If the spell was cast using charges from an item the item retains the charges that would have been spent to cast it. If the spell originates from a source with limited uses per day it is cast without reducing the remaining uses/day. Free spell can not be used to modify a spell that comes from a source with uses that are renewed less frequently than daily. The cost of a free spell is five points per spell level, plus an additional one point per spell level for each slot higher than the actual spell level the slot used to cast the spell was.
|class="left"|None || 5/level + 1/slot adjustment/level
|-
|class="left" colspan="3" | [[SRD:Heighten Spell|Heighten Spell]]
|class="left"| The cost of heightening a spell, per level, is equal to the number of levels it is heightened.
|class="left"|None|| 1/level increase/level
|-
| || class="left" colspan="2" | {{Anchor|Lower Spell}}
|class="left"| As heighten spell, but instead the spell level is reduced by one or more levels. Must spend 2 points per level removed, or 2/level if all levels are removed
|class="left"|Will Negates|| 2/level removed or 2/level
|-
|class="left" colspan="3" | {{Anchor|Invert Spell}}
|class="left"|An inverted spell channels positive energy instead of negative energy, or 'vice versa'.
|class="left"|Will Negates || 3/level
|-
|class="left" colspan="3" | [[Mass Spell (3.5e Feat)|Mass Spell]]
|class="left"|
|class="left"|None|| 3/level
|-
|class="left" colspan="3" | [[SRD:Maximize Spell|Maximize Spell]]
|class="left"|
|class="left"|None|| 3/level
|-
| || class="left" colspan="2" | {{Anchor|Minimize Spell}}
|class="left"| As maximize spell, but instead reduces any variable, numeric effects to their minimum.
|class="left"|Will Negates|| 2/level
|-
|class="left" colspan="3" | [[SRD:Quicken Spell|Quicken Spell]]
|class="left"|
|class="left"|None|| 4/level
|-
| || class="left" colspan="2" | {{Anchor|Slow Spell}}
|class="left"| Increases the casting time of a spell with a casting time of one standard action to be a full round action, or increases the casting time of a spell measured in rounds by one round. If the caster cannot make a full round action this turn, on his next turn he may only take a move or standard action, not both.
|class="left"|Will Negates|| 2/level
|-
|class="left" colspan="3" | {{Anchor|Redirect Spell}}
|class="left"|A redirected spell is directed at different targets than those the caster originally selected. The new targets are selected by the applier. The new targets must be a legal target both from the point of view of the original spell caster and from that of the applier.
|class="left"|Will Negates || 4/level
|-
|class="left" colspan="3" | [[SRD:Reach Spell|Reach Spell]]
|class="left"|
|class="left"|None|| 2/level
|-
|class="left" colspan="3" | [[SRD:Repeat Spell|Repeat Spell]]
|class="left"|
|class="left"|None|| 3/level
|-
|class="left" colspan="3" | [[SRD:Sacred Spell|Sacred Spell]]
|class="left"|
|class="left"|Will Negates|| 2/level
|-
|class="left" colspan="3" | [[SRD:Silent Spell|Silent Spell]]
|class="left"|Applying silent spell to a never requires verbal components.
|class="left"|None|| 1/level
|-
|class="left" colspan="3" | [[SRD:Still Spell|Still Spell]]
|class="left"|Applying still spell to a never requires somatic components.
|class="left"|None|| 1/level
|-
|class="left" colspan="3" | [[SRD:Subdual Substitution|Subdual Substitution]]
|class="left"|
|class="left"|Will Negates|| 1/2/level
|-
|class="left" colspan="3" | [[SRD:Widen Spell|Widen Spell]]
|class="left"|
|class="left"|None|| 3/level
|-
| ||class="left" colspan="2" | {{Anchor|Narrow Spell}}
|class="left"|As widen spell, but instead reduces area by half.
|class="left"|Will negates || 1/level
|}
====Gnome Spellbender Starting Package====