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User:Aarnott/Lego Bin 12

1,627 bytes added, 19:47, 1 June 2010
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== Scribblings ==
 
I've stated to Ghostwheel before, something about setting numbers in stone at 1st level really rubs me the wrong way. I really like his system for balancing 3.5 to use a single RNG appropriately, but I have an issue especially with the way saving throws are handled.
Another thing I would do is make a cloak of resistance chew up an immediate action, but it can be used even if you are unaware. The save bonus would last until the end of your turn. Obviously, this would not generate infinite rerolls for a particular save. The save would "remember" how many rerolls have been used.
 
== The Rule ==
 
This rule replaces the way saving throws are calculated.
 
* You have a base Fortitude, Reflex and Will saving throw bonus equal to 1/2 your character level.
* You gain a +1 bonus to all saving throws at first level, third level and every 3 levels thereafter.
* You gain a bonus to Fortitude saving throws equal to 1/2 your strength or constitution modifier.
* You gain a bonus to Reflex saving throws equal to 1/2 your dexterity or intelligence modifier.
* You gain a bonus to Will saving throws equal to 1/2 your wisdom or charisma modifier.
* If your class has a saving throw as a strong save, you gain a +2 bonus to that saving throw.
* You can gain a maximum bonus of +2 to a single saving throw from other sources (feats, items, class features, racial abilities, etc.). For each addition +2 bonus you would have gained, you instead may reroll a saving throw of that type once per day, after you know the results of the save.
 
For example: John the 5th level paladin has 22 Str, 20 Con, 8 Dex, 8 Int, 8 Wis, 18 Cha.
* He has a base Fortitude save of +11 with 1 reroll per day: + 2 (1/2 level) + 2 (1st, 3rd) + 3 (1/2 Str or con) + 2 (class) +2 (divine grace).
* He has a base Reflex save of +6 with 1 reroll per day: + 2 (1/2 level) + 2 (1st, 3rd) + 0 (1/2 dex or int) + 0 (class) +2 (divine grace).
* He has a base Will save of +10 with 1 reroll per day: + 2 (1/2 level) + 2 (1st, 3rd) + 2 (1/2 wis or cha) + 2 (class) +2 (divine grace).
* Against a DC 19, he has a 40% chance of failing a Fortitude save, a 65% chance of failing a reflex save, and a 45% chance of failing a will save.
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