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Assimilated (3.5e Template)

180 bytes added, 00:57, 6 June 2010
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'''Hivemind ([[Su]]):''' Connected by an empathic web which spreads across the plane, an assimilated is never quite alone. When within 100 ft to another hivemind it assumes the form of telepathy between fellow assimilated only. If an assimilated is under the control of an overmind (see below), the overmind may see through the creature's senses as if they were its own or even assume direct control if nessicary, out to the range of the overmind creature. Cutting off the effects of the hivemind is difficult. An antimagic field suppresses it, and a successful dispel magic check against 11 + assimilated creature's HD, also suppresses it for a duration of 1d4 rounds. Regardless if under control or wandering aimlessly, an assimilated creature has no free will (and thus are unsuitable for player characters). If the assimilated creature is rendered helpless, the parasites (and thus the template) may be removed from the assimilated creature via surgery with a successful DC 50 Heal check. Failure by more than 10 points always proves fatal for its host. Surgery takes at least 10 minutes, and is subject to complications if not done within a controled environment.
'''Mental Block ([[Su]]):''' As long as the creature's hivemind ability functions, an assimilated creature is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). They are also immune to effects which operate via pain (such as a ''[[SRD:Symbol of Pain|symbol of pain]]'') or affect the soul (such as ''[[SRD:Trap the Soul|trap the soul]]'').
'''Overmind:''' Strange creatures known as overminds are capable of commanding assimilated creatures as their slaves, or taking control of one using their body as their own. Those possessed by the will of the overmind are obvious, as their insides and parasites glow with an unholy and unsettling light.
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