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Scimerang Slinger (3.5e Optimized Character Build)

139 bytes added, 10:14, 8 June 2010
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'''Starting Ability Scores (Before Racial Adjustments):''' 15+ str, 15+ dex, 13+ int
'''Race (Templates):''' [[Race::Human]], or [[Race::Strongheart Halfling ]] if you can afford the 17 strength.
''Starting Racial Traits:''
| 3rd || [[Final Class Progression::Monk 2]] || +2 || +5 || +3 || +3 || Roundabout Kick, [[SRD:Combat Reflexes|Combat Reflexes]] || [[SRD:Evasion and Improved Evasion|Evasion]] || ||
|- class="{{Odd-Even}}"
| 4th || [[Final Class Progression::[[SRD:Fighter|Fighter]] 1]] || +3 || +7 || +3 || +3 || [[SRD:Point Blank Shot|Point Blank Shot]] || || ||
|- class="{{Odd-Even}}"
| 5th || [[Final Class Progression::Swordsage 1]] || +3 || +7 || +5 || +5 || [[SRD:Weapon Focus|Weapon Focus]] (Any)<sup>2</sup> || Quick to act +1 || One of Claw at the Moon, Wolf Fang Strike or Rabid Wolf Strike, Blood in the Water, 5 more maneuvers. ||
At level 9 the build really starts to work because your thrown weapons come back to you instantly. Pick up the nicest +1 aptitude, if possible keen, 18-20 weapon you can, like a scimitar. Toss a light mace in your left hand if necessary. Get more +1 aptitude keen weapons as soon as possible, and keep them all so you have backups if one of yours gets snatched out of the air. Here's what to do:
# Start using Blood in the Water all of the time. Every time you confirm a critical you get a cumulative +1 attack, damage bonus
# If two opponents aren't standing next to each other, summon a small fire elemental next to one with Distracting Ember.
# Throw your scimitar at one of them, ricocheting off to hit the other one. If you summoned a fire elemental do non-lethal damage with no penalty due to aptitude and improved unarmed strike. With a 15-20 crit range it will critical 6/20ths of the time on each target, and when either criticals you are granted almost two new attacks assuming your attack bonus is high enough to auto-confirm. You can make these new attacks with your back-in-your-hand scimitar.
=== Other Powers ===
* Blood wind ricochet lets you ignore some cover and concealment by attacking targets from a precious previous targetin a full round attack
* At level 20 you can attack every target in range as a full round attack with Blade Storm. It uses one Iron Heart strike each time you do.
* Limitless AOs
* Critical Immunity
* No-save surprise spellcasting
=== Variants ===
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