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More ideas for further improvements, counters
=== Other Powers ===
* Once you get an aptitude weapon you can Stunning Fist with it.
* Blood wind ricochet lets you ignore some cover and concealment by attacking targets from a previous target in a full round attack
* At level 20 you can attack every target in range as a full round attack with Blade Storm. It uses one Iron Heart strike each time you do.
* Stop provoking AOs when attacking. The Defensive Throw trick can do this at level 14.
* Increase range by picking up [[SRD:Far Shot|Far Shot]]. You could also switch your thrown weapon focus to a slashing thrown weapon, pick up [[SRD:Weapon Specialization]] in the same weapon, and grab Ranged Weapon Mastery – Slashing (PHB II, p82) for +2 attack, damage, and +20' range increment.
* Increase attack bonus or attacks per round. Crank up that dex with extra attribute points, an inherent bonus, and [[SRD:Gloves of Dexterity|Gloves of Dexterity]].
* Gain more control over throwingto work around allies and obstacles. [[SRD:Improved Precise Shot|Improved Precise Shot]] can do some of this.
* Become more resistant to enemy attacks.
* Find a way to do only fire damage.
* Get freedom of movement to avoid being grappled, and combat acrobat (PHB II) or [[SRD:Lightning Reflexes|Lightning Reflexes]] and prone attack (Complete Warrior) to avoid being tripped or recover quickly from it.
== Side Notes ==
=== Limitations ===
* Dispelling
* Cover and Concealment
* High dex, overcome partially by touch attacks, and then in a few rounds by critting off the ember* Snatch Arrows, overcome by having lots of extra weapons* Limitless AOs, overcome by taking Defensive Thow* Critical Immunity, overcome at 12 by criticaling enough off the ember* Nonlethal Immunity, overcome by divergence* No-save surprise spellcasting, other perceive or die situations
=== Variants ===