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SRD:Diplomacy Skill

4,346 bytes added, 02:31, 23 April 2009
Changes references from (Endhaven) to (Endhaven Supplmenet)
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===Diplomacy ([[SRD:Charisma|Cha]])===

=====Check=====

You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, for basic [[SRD:DC|DCs]]. In negotiations, participants roll opposed Diplomacy checks, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.

=====Epic Check=====

You can turn a person into a fanatic follower. Refer to the accompanying table.

======Fanatic======

The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]] scores, a +1 morale bonus on [[SRD:Saving Throw|Will]] saves, and a –1 penalty to [[SRD:AC|AC]] whenever fighting for you or your cause. This attitude will remain for one day plus one day per point of your [[SRD:Charisma|Charisma]] bonus, at which point the NPC’s attitude will revert to its original attitude (or indifferent, if no attitude is specified).

Treat the fanatic attitude as a mind-affecting enchantment effect for purposes of immunity, save bonuses, or being detected by the [[SRD:Sense Motive Skill|Sense Motive]] skill. Since it is nonmagical, it can’t be dispelled; however, any effect that suppresses or counters mind-affecting effects will affect it normally. A fanatic NPC’s attitude can’t be further adjusted by the use of skills.

=====Action=====

Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive [[SRD:Full-Round Actions|full-round actions]]). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a [[SRD:Full-Round Actions|full-round action]], but you take a –10 penalty on the check.

=====Try Again=====

Optional, but not recommended because retries usually do not work. Even if the initial Diplomacy check succeeds, the other character can be persuaded only so far, and a retry may do more harm than good. If the initial check fails, the other character has probably become more firmly committed to his position, and a retry is futile.

=====Special=====

A [[SRD:Half-Elves (Race)|half-elf]] has a +2 racial bonus on Diplomacy checks.

If you have the [[SRD:Negotiator|Negotiator feat]], you get a +2 bonus on Diplomacy checks.

=====Synergy=====

If you have 5 or more ranks in [[SRD:Bluff Skill|Bluff]], [[SRD:Knowledge Skill|Knowledge (nobility and royalty)]], or [[SRD:Sense Motive Skill|Sense Motive]], you get a +2 bonus on Diplomacy checks.

====Influencing NPC Attitudes====

Use the table below to determine the effectiveness of Diplomacy checks (or [[SRD:Using Skills#Ability Checks|Charisma checks]]) made to influence the attitude of a nonplayer character, or wild empathy checks made to influence the attitude of an [[SRD:Animal Type|animal]] or magical beast.

{| class="d20"
|-
! rowspan="2" style="text-align: left;" | Initial<br/>Attitude || colspan="6" | New Attitude ([[SRD:DC|DC]] to achieve)
|-
!Hostile!!Unfriendly!!Indifferent!!Friendly!!Helpful!!Fanatic
|-
| align="left" | Hostile || Less than 20 || 20 || 25 || 35 || 50 ||150
|-class="even"
| align="left" | Unfriendly || Less than 5 || 5 || 15 || 25 || 40 ||120
|-
| align="left" | Indifferent || — || Less than 1 || 1 || 15 || 30 ||90
|-class="even"
| align="left" | Friendly || — || — || Less than 1 || 1 || 20 ||60
|-
| align="left" | Helpful || — || — || — || Less than 1 || 1 ||50
|}

{| class="d20" style="text-align: left;"
|-
! Attitude || Means || Possible Actions
|-
| Hostile || Will take risks to hurt you || Attack, interfere, berate, flee
|-class="even"
| Unfriendly || Wishes you ill || Mislead, gossip, avoid, watch suspiciously, insult
|-
| Indifferent || Doesn’t much care || Socially expected interaction
|-class="even"
| Friendly || Wishes you well || Chat, advise, offer limited help, advocate
|-
| Helpful || Will take risks to help you || Protect, back up, heal, aid
|- class="even"
| Fanatic || Will give life to serve you || Fight to the death against overwhelming odds, throw self in front of onrushing [[SRD:Dragon Type|dragon]]
|}

{{SRD Skill Footer}}[[Category:Charisma|{{BASEPAGENAME}}]]
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