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a few more cards, er, spells
===Making a Planeswalker===
Planeswalkers have spells ranging from the fire-and-forget variety to the quasipermanent; things they do fast they do very very fast, but thing they do slow take forever. One thing is mostly constant, though: it takes days for a Planeswalker to recover from a truly massive battle.
'''Abilities:''' Planeswalkers don't rely on any particular ability score, although they do need a mental ability score for Save DCs. Some special abilities also scale with an ability score.
* ''Inspiration'' (Instant spell, costs '''2U'''): The Planeswalker Remembers 4 spells.
* ''Ghostfire'' (Instant spell, costs '''2R'''): One target within long range takes 1d12 points of pure arcane damage per character level, with a Reflex save for half damage. Pure arcane damage cannot be resisted. Ghostfire is nonmagical; spell resistance does not apply against it, and it functions perfectly well in an antimagic field or null magic area.
* ''Rot Hands'' (Enchantment spell, costs '''1BB'''): The touched creature may convert any damage it deals to [[SRD:Energy Drain, Negative Levels, and Level Loss|negative levels]] at a rate of 1 negative level per 6 points of damage dealt.
* ''Vulshok Gauntlets'' (Artifact spell, costs '''4'''): This spell creates a pair of [[SRD:Mundane Crystal|mundane crystal]] [[SRD:Gauntlet|gauntlets]] with a +1 enhancement bonus for every two character levels. As you cast the spell, you may convert the +1 enhancement bonus into other forms of enhancement. Any unarmed attack made with these gauntlets gets a +1d6 bonus to damage for every character level. Unfortunately, the wearer has a 10% chance of falling [[SRD:Sleep|asleep]] every time they attack while wearing the gauntlets.
* ''Dawn of the Dead'' (Enchantment spell, costs '''2BBB'''): Whenever a living creature dies within medium range of you, it comes back to life as an [[SRD:Undead Type|undead]] creature under your control for 3 rounds, after which time it dies again.
* ''Shivan Meteor'' (Sorcery spell, costs '''3RR'''): Everything in a long radius spread centered on any one target point the Planeswalker has been that is viewable from the sky takes 1d6 points of Fire damage per character level, with a Reflex save for half damage. Everything within medium range of the point take double damage, and everything within close range of the point takes triple damage. The Shivan Meteor's arrival is obvious to everyone three rounds before it lands.
* ''Rise of the Eldrazi'' (Creature spell, costs '''7'''): This spell creates a single [[SRD:Aberration Type|aberration]] to wreak havoc permanently. When created, the Planeswalker may point the creature in a direction. It proceeds to rampage across the land in that direction, destroying all in its path. Beyond that one partial command, the Planeswalker has no control over the creature. The CR of the creature cannot be greater than the Planeswalker's character level plus 2.
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