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  • This rule is concerned entirely with how many items are active on a person. '''"Activ ...to function. (Note: thrown weapons are rarely considered ammunition. As a rule, if it is typically sold in groups (like shuriken), it is ammunition, but t
    4 KB (567 words) - 19:57, 8 August 2017
  • [[Category:Supplemental Variant Rule]]
    28 KB (4,193 words) - 16:49, 16 August 2019
  • The only rule here is that you cannot gain more than one instance of Advantage or Disadva [[Category:Variant Rule]]
    4 KB (689 words) - 06:11, 2 October 2022
  • [[Category:Transformational Variant Rule]]
    2 KB (374 words) - 20:04, 22 April 2014
  • ...t on its size. Bigger weapons generally provide more defense. This variant rule gives a possible method of handling such added defense. ...ch supplementary rules not intricate to the core mechanics of this variant rule have been given their [[#Supplementary Rules|own section]].
    8 KB (1,244 words) - 10:55, 19 September 2012
  • [[Category:Transformational Variant Rule]]
    10 KB (1,447 words) - 20:09, 22 April 2014
  • ...lieved to be either one being or many beings. But, for the effects of this rule, they will be described below and can be easily switched out between being [[Category:Transformational Variant Rule]]
    6 KB (1,111 words) - 00:11, 13 December 2017
  • Based on the methods of death and dying planned for 4e, this variant rule alters when a character is dead and when they are dying. The system accoun [[Category:Transformational Variant Rule]]
    2 KB (289 words) - 18:11, 29 October 2015
  • This rule allows critical hits against that which normally cannot be critted. A DM m [[Category:Transformational Variant Rule]]
    1 KB (215 words) - 21:12, 8 November 2015
  • ...y this name, please move this page to Fragile Weapons, Havvy (3.5e Variant Rule) and remove this notice.''' ...ixed. Thus, in the interests of realism, I give you the following variant rule. It is based on the notion that force in equals force out.
    1 KB (227 words) - 20:30, 19 September 2012
  • ...e, please move this page to ''Realistic Weapon Damage, Havvy (3.5e Variant Rule)'' and remove this notice.''' ...ue, I present you with this most awesome, you must totally use it, variant rule. As a bonus, it also makes the low [[SRD:Damage Reduction|damage reduction
    1 KB (226 words) - 07:54, 19 September 2012
  • [[Category:Supplemental Variant Rule]]
    10 KB (1,506 words) - 04:09, 16 May 2019
  • '''Creating a New Variant Rule:''' <br> ...ariantName"''''' in the field below. Please leave the '''''" (3.5e Variant Rule)"''''' identifier. Then click the button and you'll be taken to an edit pag
    630 bytes (98 words) - 22:52, 10 September 2014
  • {{#set:Summary=Please insert a summary of your variant rule here.}} == <!-- Name of your variant rule --> ==
    1 KB (194 words) - 15:55, 23 October 2015
  • == <!-- Name of your variant rule --> == [[Category:Variant Rule]]
    855 bytes (126 words) - 18:00, 23 October 2015
  • [[Category:Variant Rule]]</noinclude><noinclude> [[Category:Supplemental Variant Rule]]</noinclude><noinclude>
    9 KB (1,377 words) - 00:31, 22 October 2011
  • [[Category:Transformational Variant Rule]]
    6 KB (901 words) - 22:11, 7 November 2012
  • ...ue daily attack power and one at-will attack power from either class. This rule does not apply to bonus powers gained from your race. [[Category:Variant Rule]]
    23 KB (3,351 words) - 00:05, 10 April 2011
  • Powers follow a General rule: ..., 8, 14, 18, 24, or 28 - in which case you retrain on the next level. This rule gives a power chart of:
    13 KB (1,847 words) - 01:35, 8 July 2011
  • There are two primary exceptions to this rule, spells from the [[SRD:Healing_Subschool|Conjuration (Healing)]] school (or A third exception to the rule is [[SRD:Dispel Magic|Dispel Magic]] (and its [[SRD:Greater Dispel Magic|Gr
    5 KB (747 words) - 18:25, 31 January 2014

Page text matches

  • ...suppressed, including damage reduction/[[Cosmic Damage Type (3.5e Variant Rule)|cosmic]]. The affected creature's high ability scores are reduced by 10 po
    4 KB (666 words) - 09:22, 16 January 2021
  • ...ng from civilization for easy pickings. It is a civilization based on the rule of those who can survive by strength or guile, with a hierarchy and laws to ...e of need. A lesser scorpionfolk is free to do as he wishes, but this one rule remains fast: to give more than you take, to store of another day.
    7 KB (1,087 words) - 00:30, 11 October 2014
  • Ever since throwing off the yoke of Anuirean rule centuries ago, the land of [[Khinasi]] - the Sun Coast of Cerilia - has bee
    3 KB (426 words) - 18:52, 26 May 2011
  • ...ay per [[SRD:Ability Score Loss#Ability Damage|ability damaged]], and this rule applies even while a disease is in progress. That means that a character wi
    8 KB (1,137 words) - 18:11, 15 October 2015
  • ...ring the local [[SRD:Wizard|wizard]]’s cabal to ruin, as well as end the rule of a sorceress-queen in a nearby land. Likewise, a purpose of “defend elv
    42 KB (6,340 words) - 16:37, 30 November 2015
  • ...pernatural Ability|supernatural abilities]]—a departure from the general rule that [[SRD:Feats|feats]] do not grant [[SRD:Supernatural Ability|supernatur
    4 KB (532 words) - 06:29, 29 September 2011
  • ...[[SRD:Powers|powers]] in different ways; they do not let you violate this rule.
    3 KB (482 words) - 06:32, 29 September 2011
  • Psicrowns are an exception to the rule. Treat the [[SRD:Saving Throw|saving throw]] as if the wielder manifested t ...manifester level]] ([[SRD:Round|round]] down). The only exceptions to this rule are intelligent psionic items, which make [[SRD:Saving Throw|Will]] saves b
    12 KB (2,020 words) - 06:32, 23 February 2011
  • Staffs are an exception to the rule. Treat the [[SRD:Saving Throw|saving throw]] as if the wielder cast the spe
    20 KB (3,398 words) - 21:44, 1 March 2011
  • ...another spell to move in or out. The only exception to the “no magic” rule is permanent planar portals, which still function normally.
    30 KB (4,800 words) - 15:45, 1 September 2016
  • ...one of which dealt 50 or more points of damage itself, the massive damage rule does not apply.
    3 KB (522 words) - 15:21, 19 October 2015
  • ...8 squares (12 if diagonal) and so on. This is an exception to the general rule that two doublings are equivalent to a tripling. ...ction]] to move 5 feet (1 square) in any direction, even diagonally. (This rule doesn’t allow you to move through impassable terrain or to move when all
    14 KB (2,223 words) - 21:54, 18 October 2015
  • ...s that normally provoke attacks of opportunity may have exceptions to this rule.
    4 KB (596 words) - 06:23, 17 October 2015
  • ...sary to manifest the power. (Randomly discovered items usually follow this rule.) However, when making such an item, the item’s strength can be set highe
    8 KB (1,349 words) - 06:30, 29 September 2011
  • ...rice, with a minimum of at least one day. Potions are an exception to this rule; they always take just one day to brew. The character must spend the gold a ...are deliberately broad, abstract categorizations, because a hard-and-fast rule can’t [[SRD:Cover|cover]] the great variety among wondrous items.
    35 KB (5,838 words) - 07:05, 25 February 2015
  • ...and take 20 rules apply for [[SRD:Ability Check|ability checks]]. Neither rule applies to [[SRD:Caster Level|caster level]] checks. ...character you are helping gets a +2 bonus to his or her check, as per the rule for favorable conditions. (You can’t take 10 on a [[SRD:Skill Check|skill
    13 KB (2,065 words) - 03:07, 17 January 2014
  • To complete the action, you must then cast the correct spell. As a general rule, a spell can only counter itself. If you are able to cast the same spell an
    16 KB (2,637 words) - 22:51, 1 December 2017
  • The default rule for the interaction of psionics and magic is simple: [[SRD:Powers|Powers]] When the rule about psionics–magic transparency is in effect, it has the following rami
    16 KB (2,588 words) - 22:58, 15 December 2015
  • Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchang
    2 KB (316 words) - 23:23, 23 August 2013
  • ...l additional costs that apply. (This is a specific exception to the normal rule for doubling) ...ity|attacks of opportunity]] normally. (You can’t take advantage of this rule to move through impassable terrain or to move when all movement is prohibit
    13 KB (1,998 words) - 19:57, 8 July 2010

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