Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bonecage Greatsword (3.5e Equipment) + (A cursed sword which can trap enemies within a cage of bone.)
- Haywire Wand (3.5e Equipment) + (A cursed wand that needs a standard action to deactivate it, otherwise it goes off every round until empty… then explodes.)
- Curved Greatsword (5e Weapon) + (A curved greatsword is balanced for finesse, while retaining the bulk of a greatsword.)
- Katana (5e Weapon) + (A curved longsword found in certain territories.)
- Marksman's Carbine (3.5e Equipment) + (A custom-made magically enhanced [[Assault Carbine (3.5e Equipment)|Assault Carbine]].)
- Cutting (3.5e Equipment) + (A cutting weapon deals 1d6 extra slashing damage, and you can choose to convert all your weapon damage into slashing damage as a free action.)
- Duskdagger (3.5e Equipment) + (A dagger made from shadow, this strikes incredibly fast.)
- Silverlight Blade (3.5e Equipment) + (A dagger which grows when used in combat into a powerful reach weapon.)
- Poison (3.5e Other) + (A damage type for HP damage dealt by poison.)
- Terry's Instantaneous Dance Floor (3.5e Spell) + (A dance floor that can seriously mess up people with metamaic investment.)
- Bender of Time (3.5e Class) + (A dangerous controller of the element of Time, Benders of Time can slow down enemies and speed theirselves up.)
- Shocktouch (3.5e Equipment) + (A dangerous enhancement placed upon armor that deliver a powerful shock.)
- Bogan, the Tumultuous Force (3.5e Vestige) + (A dangerous supernatural martial artist fr … A dangerous supernatural martial artist from ancient times, he embraced power through intense emotion and fury. He grants his binder the ability to use telekinetic power, shoot lightning, cloak their intentions, deflect projectiles, and wield a magic blade.lect projectiles, and wield a magic blade.)
- Sylvan Occultist (3.5e Class) + (A dangerous wielder of inherited power. Uses prepared spontaneous casting.)
- Occult Inhabiting (3.5e Invocation) + (A dark and mostly forgotten invocation allowing you to take the vessel of the dead for your own use.)
- Dark Bairn (3.5e Alternate Class Feature) + (A dark bairn is a witch chosen as a child, … A dark bairn is a witch chosen as a child, lacking a familiar but possessing a mark on their body where they draw their powers. Most dark bairns are taken as a child to be given as offering, but survive the process with a dark mark on their body where their sacrificial wound would be. Some dark bairns are chosen by their patron as a child, drawn to the wood by a strange voice where they vanish for a time and return with an odd mark on their body. They grows into adults with strong connection with an unseen force, granting them strange abilities. A dark bairn has an innate connection through their patron, but not one under the patron's control. Some dark bairns rebel from their unwilling covenant, using power stolen from their patron to thwart them. All the while others embrace the connection, and study the art of witchcraft in isolation.study the art of witchcraft in isolation.)
- Berserker Blade (3.5e Equipment) + (A dark blade which can consume the rage of it user.)
- Tyra Blade (3.5e Equipment) + (A dark blade which can consume the rage of it user.)
- Elderein (3.5e Equipment) + (A dark bronze-like material, Elderein is about on the same quality level as steel. The surface of refined elderein is decorated with strange patterns which are said to be related to the star above.)
- Gnarled Hexing Staff (3.5e Equipment) + (A dark cursed staff which taint spells cast through it.)
- Time Bender (3.5e Class) + (Time benders, beings with the unorthodox power to alter the flow of eternity. Few time benders survive to master their profession without the help of a fetch: a specially crafted [[SRD:Homunculus|homunculus]].)
- Osahar Ini-herit (3.5e NPC) + (A dark form stands in the shadows just on the edge of vision, it seems to be shifting from one form to another, the only thing remaining fix being it's eyes, eyes that look as though they could pierce your very soul.)
- Dark Hexer (3.5e Alternate Class Feature) + (A dark hexer is a hexblade who completely eschewed the art of combat, instead focusing on throwing curse around.)
- Dark Magician (3.5e Alternate Class Feature) + (A dark magician is a practitioner of black … A dark magician is a practitioner of black magic, and are often associated with large conical hats. The art of black magic is overly focused on powerful offensive spells, with regards to damage over helpful or crippling effects. Dark magician can also raise powerful personal wards, protecting them on the battlefield. Particularly experienced dark magician can cast multiple spells at once.magician can cast multiple spells at once.)
- Dark Puppeteer (3.5e Template) + (A dark puppeteer is an incorporeal undead controlling its own zombified body.)
- Inverted Defiled Symbol (3.5e Equipment) + (A dark unholy symbol which protects a vampire from running water.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)