Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Necrohost (3.5e Alternate Class Feature) + (A dedicated student of necromancy, the nec … A dedicated student of necromancy, the necrohost studies the limit of her very soul. Instead of drawing power from occult implements, the necrohost draws power directly from her immaterial self. While dangerous, these studies allow the necrohost to gain an array of necromantic abilities, not normally accessible to a normal occultist. Furthermore, the manipulation of energy allows the necrohost to learn more from the dead, and acquire dangerous battle skills. Experienced necrohost are even able to bind the energy memories of powerful souls to themselves, gaining their battle experience for a limited time.heir battle experience for a limited time.)
- Scathe Bile (3.5e Equipment) + (A deep blue acidic mixture that bubbles idly and will eat through any material.)
- Sentinel (3.5e Class) + (A defender who protects his allies from harm by forcing enemies to target himself for attacks.)
- Ril'Meyn - The Shield (3.5e Constellation) + (A defensive constellation, focusing on protection spells.)
- Pact of the Aegis (5e Pact Boon) + (A defensive counterpart the Pact of the Blade.)
- Bodyguard (5e Spell) + (A defensive spell for a school of magic that is criminally underdeveloped at lower levels.<br /><br />)
- Guardian (3.5e Prestige Class) + (A defensive warrior clad in a thick coat of steel, standing in front of allies and protecting them from harm.)
- Vampire, Thinblood (3.5e Race) + (A degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living.)
- Delving Scoundrel (3.5e Alternate Class Feature) + (A delving scoundrel is essentially a maneuver-using picaroon, getting a few of it mobility class and feature and a few of it tricks. It come ast the cost of some of it offensive ability as well as it ability to avoid magical detection.)
- User:Qwertyu63/Demi-god (3.5e Template) + (A demi-god is someone with about half divine blood.)
- Rigo Thule (3.5e Location) + (A demiplane home to the nation of Kaali, a large series of hills and valleys covered in fog and subject to heavy rains and the great undercities which lie below the surface.)
- Soulbite (3.5e Equipment) + (A demon (or perhaps a fragment of a demon) imbued into the form of a dagger, this soul devouring monster drives its user to murderous impulse and excessive effort to their goals.)
- Demon Armour, Greater (3.5e Equipment) + (A demon armour at the price quoted which doesn't make us cry.)
- Amulet of Malcanthet (3.5e Equipment) + (A demonic amulet which prevents one's true form from being detected among other effects.)
- Third Eye of Damnation (3.5e Equipment) + (A demonic eye which corrupts the minds of those that see it.)
- Demonologist (3.5e Prestige Class) + (A demonologist study demons and use their power to further their own gains.)
- Depraved Cultist (3.5e Prestige Class) + (A depraved cultist is a powerful worshiper of an eldritch god.)
- Derp (3.5e NPC Class) + (A derp is an idiot, sometime very lucky. Usually not.)
- Dervish Wind (3.5e Equipment) + (A dervish wind weapon can be loosed and take a life on it own.)
- Curse (3.5e Descriptor) + (A descriptor for curses and things that remove or empower them.)
- Paint (3.5e Descriptor) + (A descriptor for effects powered by the Art Flow.)
- Animal (3.5e Descriptor) + (A descriptor for spells and effects that deal with animals.)
- Metal (3.5e Descriptor) + (A descriptor for spells that interact with metals or items made from metal.)
- Time (3.5e Descriptor) + (A descriptor for stuff that messes with time or creatures' perceptions of it.)
- Plant (3.5e Descriptor) + (A descriptor for things like Plant Growth, Blight and other plant-affecting spells.)
- Desert Initiate (3.5e Prestige Class) + (A desert initiate is a divine spellcaster with desert oriented powers.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)