Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Jet Sheathe (3.5e Equipment) + (A masterwork [[Weapon Sheathe (3.5e Equipment)|weapon sheathe]] with an explosive charge to draw out the weapon quickly. Grants [[SRD:Quick Draw|Quick Draw]] and additional damage when first drawing the weapon.)
- Binding Dart (3.5e Equipment) + (A masterwork dart that places a ''dimensional anchor'' on whatever it hits.)
- Spear of Infinite Velocity (3.5e Equipment) + (A masterwork spear that can be expended to become a superluminal bolt of destruction.)
- Padded Tabi (3.5e Equipment) + (A masterwork tool for both move silently and tumble which is worn on the feet and can be enhanced.)
- Mastery (3.5e Equipment) + (A mastery weapon increases the save DCs on your combat maneuvers and options.)
- Vantasteel (3.5e Equipment) + (A material that is grown rather than forged, vantasteel is so black that it look like a shard of pure darkness.)
- User:ThunderGod Cid/Meat Shield + (A meat shield is a master at taking a hit for the team. Literally.)
- Meat Shield, Sublime (3.5e Prestige Class) + (A meat shield is a master at taking a hit for the team. Literally.)
- Meat Shield, Grimoire (3.5e Prestige Class) + (A meat shield is a master at taking a hit for the team. Literally.)
- Mechanic (3.5e NPC Class) + (A mechanic fixes and builds objects, vehicles and whatnot.)
- Mechanical Strider Pack (3.5e Equipment) + (A mechanical armored backpack with four mechanical limbs.)
- Mechanical Shinobi (3.5e Alternate Class Feature) + (A mechanical shinobi has been grafted by a mysterious prosthetic, allowing them to perform strange and unusual feats. As they advance in level they hone their mastery of the device, becoming more and more apt with its uses.)
- Mechanized Armor (3.5e Equipment) + (A mechanized armor has a limited ability to move on its own, assisting the wearer.)
- Lover's Promise (3.5e Equipment) + (A medallion designed to be broken into two pieces. It warn the bearer of either pieces when the other bearer get wounded or die.)
- Oblivion of the Wolf (3.5e Equipment) + (A medallion that bestow the power of a predator to it wearer, as well as powerful ghostly wolf mount.)
- Silver Hand Medallion (3.5e Equipment) + (A medallion which improve Lay on hand.)
- Mortician's Rod (3.5e Equipment) + (A medical extraction device that can analyze corpses for valuable data, and organs.)
- Terry's Sonic Beatdown (3.5e Spell) + (A mediocre sonic spell that shine when metamagic is applied to it.)
- Mending Surface (3.5e Equipment) + (A mending surface is shaped when created and regrows to fill in any holes or damage it takes.)
- Mentalist (3.5e Alternate Class Feature) + (A mentalist is a psychic that focuses solely on mental manifestation of her psychic power. They become potent manipulators of the mind and have an improved ability to foresee the future, but struggle at best with physical manifestation of their powers.)
- SRD:Merfolk (Race) + (A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.)
- Metahand (3.5e Prestige Class) + (A metahand is a warrior of unusual standing, who focuses upon honing his prowess in battle with the tools that he is granted, instead of stretching his limits and attempting to master every possible form of fighting.)
- Mechanus Core (3.5e Equipment) + (A metal object that bestows mental ability scores on any construct or object it is fitted into.)
- Omni-Metamagic Rod (3.5e Equipment) + (A metamagic rod which fuses all rods into a single unified object, making it far easier to have the rod you need on hand.)
- User:Ideasmith/Divine Spells Known and Deific Quests (3.5e Variant Rule) + (A method of limiting a divine caster’s ‘spells known’ in a manner that fits the ‘feel’ of divine classes.)
- Necroxis Paar (3.5e Location) + (A metropolis city of fleshy mortals ruled by intelligent undead. Undead immortality is a religion here.)
- Janore Stormswake (5e) + (A mid-level leader of a religious order.)
- SRD5:Priest (NPC) + (A mid-level leader of a religious order.)
- Refrum (5e) + (A mid-level leader of a religious order.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)