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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "All damage you deal is acid, and it bypasses hardness and resistances.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Ki Bullet (3.5e Spell)  + (Aimed bolt of ki strikes target.)
  • Wyvernkin (3.5e Race)  + (Akin to Dragonborn, Wyvernkin are a race of humanoids with a draconic appearance. They come in many colors, and produce the same potent venom that wyverns do.)
  • Alafax (3.5e Deity)  + (Alafax is the god of war and tyranny, he seeks only to conquer and rule.)
  • Alakazam (3.5e Monster)  + (Alakazams are often tapped to serve as lib
    Alakazams are often tapped to serve as libraries. Their unique mental structure allows them to categorize all information they ever receive during their lives and recount it perfectly at any later date. Their ability to understand the past, present and future allows them to advance their goals in a methodical manner that often seems insane to others. Alakazams are frequently misunderstood, and rarely bother to allow emotions or explanations to slow down their activities.
    xplanations to slow down their activities.)
  • Space Mollymawk (5e)  + (Albatross-like bird native to [[Wildspace (5e)|Wildspace]].)
  • SRD:Augmented Alchemy  + (Alchemical creations are made quicker and more effectively.)
  • Alchemical Storage (3.5e Equipment)  + (Alchemical storage weapons can store up to three alchemical items at a time, and release them on an opponent as a free action on hit.)
  • Aqueous Slipskin (3.5e Equipment)  + (Alchemically treated leather formed from the skin of aquatic creatures, aqueous slipskin has water simply run off it with no friction or resistance.)
  • Skeletal Alchemist (5e)  + (Alchemist's [[SRD5:Skeleton|skeleton]])
  • Flame Alchemist (3.5e Class)  + (Alchemists are those who know how to transmute things into other things. This type of Alchemist can transmute all sorts of things into Fire.)
  • Book of Elements (3.5e Sourcebook)/Elementals with Class  + (Alchemists use magic by mixing rare and ma
    Alchemists use magic by mixing rare and magical components. They make potions, oils, grenades, and all manner of other items, providing invaluable services to other adventurers. When drawn to adventure, they apply their unique talents, a combination of esoteric knowledge of magical components and a strong throwing arm, to solve problems, whether with subtle poisons or with a loud bang.
    r with subtle poisons or with a loud bang.)
  • Alchemist (3.5e Class)  + (Tome of Element Alchemist)
  • Algollied (3.5e Elder Evil)  + (Algollied, the Melody of Death, a sentient song whose presence drives its listeners mad.)
  • Scrolls of Forbidden Lore (3.5e Sourcebook)/Algollied, the Melody of Death  + (Algollied, the Melody of Death, a sentient song whose presence drives its listeners mad.)
  • Invader Agent (3.5e NPC)  + (Alien Men in Black)
  • Fateborn (5e Race)  + (Alien beings from the astral plane who embody emotions.)
  • Alien Codex (3.5e Campaign Setting)  + (Alien societies, technology, and subtlety. There are a great deal of vehicles, bots, and nefarious entities that can be used by players here. The use of intellectual battles (spies, assassins, media), are more prevalent then open warfare.)
  • Corunian (3.5e Race)  + (Aliens from an unknown world, corunians are eldritch abomination capable of sifting into humanoid shapes.)
  • Improved Alignment-Based Casting-CE (3.5e Feat)  + (Align your spells to your domain, and use your aligned domain spells as special spell-like abilities.)
  • Restricted Aligned Spells (3.5e Variant Rule)  + (Aligned spells may only be cast by spellcasters who worship a deity of that alignment.)
  • Aliko (3.5e Race)  + (Alikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment.)
  • Improved Aura Of Courage-CE (3.5e Feat)  + (All allies in your aura of courage are now immune to fear.)
  • Innate Bender (3.5e Race)  + (All benders are born with the ability to bend an element of their heritage. For some however the element are a part of their inner self rather than an external substance to merely manipulate.)
  • Deafening Spell (4e Feat)  + (All creatures hit by your attack spell are deafened.)
  • Zone of Invulnerability (3.5e Spell)  + (All creatures within the area of effect cannot fall below 40 hp, and cannot die as long as the spell persists.)