Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Improved Aura of Despair-CE (3.5e Feat) + (All enemies in your aura of despair take a -4 penalty and lose immunity to fear.)
- Blue Flames (3.5e Feat) + (All extraordinary, supernatural, or magical abilities and all spells you cast that deal fire damage now bypass immunity to fire and broke resistance to fire from your foes.)
- Temptation (3.5e Cleric Domain) + (All it takes is a little push to set someone on a darker path.)
- Vay-Foo the Animaid (3.5e Vestige) + (All maids are idealized in some way. Vay-Foo is just more idealized. She is best maid.)
- Transmute Metal to Jelly (3.5e Spell) + (All metal objects within the area are changed to jelly.)
- Monster Level Equivalency Theory (3.5e Other) + (All monsters should have HD equal to their CR. Without exception. Ever.)
- Calamity Symphony (3.5e Maneuver) + (All of discipline's associated weapons add 5 ft. to their reach and maintain the ability to strike at adjacent squares as well. Against any target completely surrounded by threatened squares, all attacks gain the benefits of flanking.)
- Tough as Nails (3.5e Feat) + (All of your current and future HD become d12s. You also gain +2 hit point to for each natural d12 you possess.)
- Publication:Quests from the Infinite Staircase + (All quests in the book)
- Master of Skills (3.5e Feat) + (All skills become class skills.)
- Iron Sharpens Iron (3.5e Maneuver) + (All successful attacks made until the beginning of your next turn are automatically confirmed critical hits, and victims of these attacks cannot be raised normally.)
- Arcane Training Swordsage (3.5e Alternate Class Feature) + (All swordsages receive training in more supernatural disciplines than other martial adepts. You, however, have a knack for supernatural techniques, focusing on them so much your nonmagical knowledge has suffered.)
- Detect Alignment (3.5e Spell) + (All the alignment detection spells rolled into one.)
- Unarmored Duskblade (3.5e Alternate Class Feature) + (All the other Duskblades you trained along were not as nimble as you, relying solely on their strength to fight, and their armor to protect themselves. You know that the armor that your comrades use will only slow you down.)
- Stone Toss (3.5e Feat) + (All the stones you hurl strike true, hitting hard.)
- Massive Musical (3.5e Spell) + (All the world's a stage, and all the men merely players~)
- Platformer (3.5e Feat) + (All those years of saving the princess finally paid off. Too bad that the princess was always in another castle.)
- Blurred Bonds (3.5e Maneuver) + (All threatened targets are denied Dexterity bonus to AC and take a −4 penalty to all checks to resist Disarming or Trips.)
- Stance of Flying Daggers (3.5e Maneuver) + (All weapons now have a throwing range, and throwing and ranged weapons benefit from [[SRD:Far Shot|Far Shot]] and a superior [[SRD:Returning|Returning]] enhancement.)
- Special Monk Proficiency (3.5e Feat) + (All weapons you are proficient with are special monk weapons.)
- Scarlet Horror Strike (3.5e Maneuver) + (All your attacks cause bleeding damage until the beginning of your next turn, and bleed is multiplied on a critical hit.)
- Crimson Nightmare Strike (3.5e Maneuver) + (All your attacks cause heavy bleeding damage until the beginning of your next turn, and bleed is multiplied on a critical hit. The bleeding stops all fast healing and regeneration until cured.)
- Savage Attack (3.5e Maneuver) + (All your attacks deal double damage, but all attacks on you also deal double damage.)
- Improved Favored Enemy-CE (3.5e Feat) + (All your favored enemies are set to maximum, taking the benefit of your strongest favored enemy.)
- Favored Weapon (3.5e Trait) + (All your life you trained with the longsword, and you're really good at it. Too bad you swing all other weapons like they were longswords...)
- Insurance (3.5e Feat) + (All your sweet loot is insured.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)