Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Knowledge DC Variant (3.5e Variant Rule) + (Alters the DC for knowledge skills to be based on rarity rather than HD.)
- Shields Revised (3.5e Variant Rule) + (Alters the functionality of shields so they actually act like shields.)
- Nobody Shift (3.5e Feat) + (Alters the physical make-up of a Nobody into a different type of lower Nobody.)
- Spellbender (3.5e Class) + (Although a spellbenders does not cast spells, she is a master of metamagic and sculpts the flow of magic around her to her own will.)
- Frost Salamander (5e) + (Although called a frost 'salamander', they are not related to the fire elemental [[SRD5:Salamander|Salamander]]. Ice salamanders appearance is closer to a six-legged [[SRD5:Behir|Behir]] or [[SRD5:Basilisk|Basilisk]].)
- Aspect of the Pillbug (3.5e Feat) + (Although not a true vermin, the pillbug is known for its thick exoskeleton and signature curled pose, all of which help you to devastate enemies.)
- Wildsoul Warlock (3.5e Alternate Class Feature) + (Although not common in the already uncommo … Although not common in the already uncommon warlocks, few individual prefer the seclusion and privacy the wilderness grants. These individuals gain powers akin to those of the druid, tapping into the primal spirits hidden away from civilization in addition to the power residing in their bloodline.to the power residing in their bloodline.)
- Darkest Shadow Devotee (3.5e Alternate Class Feature) + (Although the Darkest Shadows answer no prayers, and many churches frown upon it, you know better - why give up such a source of power in the service of your god (and yourself, while you're at it)?)
- Electric Creature (3.5e Template) + (Although they resemble creatures found on other planes, electric creatures are found on the Elemental Plane of Electricity.)
- Scholar of Magical Theory (3.5e Feat) + (Although you may not be capable of casting magic yourself, you have still amassed your own personal library of spells which can be used for crafting magical items.)
- Privacy Inclined (3.5e Flaw) + (Although you may or may not extend the same treatment to others, you cannot stand to have your own privacy invaded.)
- Free Psionic Focus (3.5e Feat) + (Always have 1 extra power point you can only use to obtain psionic focus.)
- Instant Spittake (3.5e Spell) + (Always have a drink on hand to spit out in shock and surprise.)
- Linkbox (3.5e Equipment) + (Always made in groups of two or more, these treasure chests share a common interior, allowing people to share objects from far away.)
- Prepared Slayer (3.5e Feat) + (Always ready to take down a incapacitated foe)
- Perfect Skill (3.5e Power) + (Always roll 20 on a skill check.)
- Combustible Spell (3.5e Feat) + (Always set fire to foes)
- Chameleon (3.5e Class) + (Always sneaking and hiding, nobody ever finds a chameleon unless the chameleon wants to be found. They can easily hide their tracks and disguise themselves and always use this to their advantage.)
- Spider-Monk (3.5e Class) + (Amalgamation of Monk, Rogue, and Spider-Man)
- Theran Chimera (5e) + (Amalgamation of multiple creatures.)
- Dragon Speaker (5e) + (Ambassador NPC of dragons)
- Amberra (3.5e Deity) + (Amberra is the Goddess of healing, compassion, and mercy. Her priests bring comfort to even the most downtrodden of people)
- Ambiko (3.5e Race) + (Ambikos are tricky, devious, aloof humanoids with the ability to alter themselves.)
- Ambush (3.5e Feat Type) + (Ambush feats were originally presented in [[Publication:Complete Adventurer|Complete Adventurer]]. They allow you to sacrifice some of your sneak attack dice in exchange for special status effects.)
- Dragon, Amethyst (3.5e Bloodline) + (Amethyst Dragons are wise and regal. They sometimes serve as intermediaries between warring dragons, or even humanoid civilizations.)
- FT01 Clip (3.5e Equipment) + (Ammo for most FT weapons.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)