Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Loxodon (5e) + (Anthropomorphic Elephant)
- Wyldfolk Badger (5e Monster) + (Anthropomorphic badgers of the Feywild)
- Tabaxi Race (5e) + (Anthropomorphic cat-people.)
- Tabaxi Lineage (5e) + (Anthropomorphic cat-people.)
- Needle Blight (5e) + (Anthropomorphic evergreen)
- Enkki (5e Monster) + (Anthropomorphic fey hedgehogs that are natural sorcerers.)
- Vegepygmy Common (5e) + (Anthropomorphic fungi-people from [[Russet Mold (5e)|Russet Mold]])
- Pech (5e) + (Anthropormorphic [[Earth Elemental (5e)|earth elemental]]s)
- Anti (3.5e Feat Type) + (Anti-feats are for characters that just don't stand up to the average standard.)
- Mathematical Induction Principle (3.5e Maneuver) + (Anticipate action by observing opponent.)
- Antitheist (3.5e Prestige Class) + (Antitheists come from many different panth … Antitheists come from many different pantheons and groups. More often the results of dogmatic cultures. They are disillusioned by group-think and the spirits of the times. In the past, anthitheists have been called sorcerers, witches, pagans and satanists. This sensationalism is far from true, it would be more accurate to say that they are iconoclasts. Antitheists of all forms have a lot of abilities that counter clerics, paladins, holy warriors and other illusionists. Surprisingly, antitheist, are '''not''' devil-worshippers. Antitheists despise religion and group-think. However, antitheists see a value in going on the offensive against divine spell-casters – using the symbols of Satanism to dispel and thwart holy powers.Satanism to dispel and thwart holy powers.)
- Antmaster (3.5e Prestige Class) + (Antmaster are telepaths or latents telepath who were capable of created a ant hivemind.)
- Aspect of the Ant (3.5e Feat) + (Ants are tremendously strong for their size, and their single-minded determination is almost machine-like.)
- Divine Armor Mastery (3.5e Feat) + (Any armor you wear acts as if you're not wearing armor at all, and what armor you do wear is improved.)
- One for All (3.5e Maneuver) + (Any beneficial effects during the round which is applied to you is applied to all allies.)
- Choeden Kal (3.5e Equipment) + (Any channeler of the correct type who holds the 1 pound replica can draw upon up to 100 points of energy per round from the gigantic statue's Energy Pool.)
- Publication:Renegade Cleric's Tome/Aegis + (Any creature wishing the caster harm finds it difficult to concentrate on his exact location.)
- Publication:Dread Codex/Magic Items/Rod of the Walking Dead + (Any dead body touched by this rod is immediately animated as if by an ''[[SRD:Animate Dead|animate dead]]'' spell.)
- SRD:Fighter (Feat Type) + (Any feat designated as a fighter feat can be selected as a fighter’s bonus feat.)
- SRD:About Feats + (Any feat designated as a fighter feat can be selected as a fighter’s bonus feat.)
- United Vitality (3.5e Maneuver) + (Any healing which is applied to you are also applied to all of your allies.)
- Publication:Complete Gear/Variant Rules/Small Influences + (Any limited use influence that costs less than 3,000 IPs destroys the mundane object once the magical use has been expended.)
- Coffin of Temporary Termination (3.5e Equipment) + (Any living creature inside this coffin dies, but removing them makes them get better.)
- Templar's Declaration (3.5e Spell) + (Any nongood character who currently opposses you is evil to you. None shall obstruct the cause.)
- Intensify Flavor (3.5e Spell) + (Any one food item becomes rich in flavor and smell.)
- Obedience (3.5e Spell) + (Any order given to the target is treated as a suggestion spell.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)