Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Autoplate (3.5e Feat Type) + (Autoplate feats are a class based feat type, generally only used by characters with levels in Autoplate Pilot or Autoplate Pilot, Variant.)
- Autorepair (3.5e Equipment) + (Autorepair weapons and armor recover hit points with time, and can even be restored if destroyed or sundered.)
- Talk Like a Pirate (3.5e Spell) + (Avast, mateys! When yer crew be babblin' landlubber nonsense, use this spell to bring 'em back to the talk of the salty seas.)
- Avatar (3.5e Subtype) + (Avatar creatures are like [[SRD:Elemental Type|elementals]] in that they are made of the things they are born from, and represent this thing, being a raw manifestation of it, and everything it represents.)
- Avatar Paragon (3.5e Racial Paragon Class) + (Avatars who wish to reach their full potential begin to explore the spirit world and gain control of the Avatar State.)
- Organic Spell (3.5e Feat) + (Avoid damage against animals and plants, and deal extra damage against aberrations and constructs.)
- Soul Feather (3.5e Maneuver) + (Avoid fall damage or double jump height.)
- Awaken Warrior Spirit (3.5e Spell) + (Awaken a creature's fighting abilities, granting several beneficial buffs.)
- Sapience (3.5e Power) + (Awaken creatures to sapience, either briefly or on a more permenant basis.)
- P'Troid Paragon (3.5e Racial Paragon Class) + (Awaken the energy manipulating abilities of the p'troid.)
- Awakened (3.5e Template) + (Awakened Beings are former [[Claymore (3.5e Class)|Claymores]] who went over their 80% limit and Awakened. Their forms vary greatly and have a desire to eat humans.)
- Beatrice (5e) + (Awakened Heron)
- Biscuit (5e) + (Awakened hamster)
- Axiomatic (3.5e Feat Type) + (Axiomatic feats grant special like benefits to Lawfull characters.)
- Axolite (3.5e Race) + (Axolites are humanoid-looking outsiders. They are artificial beings made by more powerful outsiders to perform various tasks.)
- Azer (3.5e Race) + (Azers are a dwarf-like race of beings, hailing from the elemental plane of fire.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Incident in Redspeckle Mine, The (3.5e Quest) + (Azers have come from a mysterious dungeon complex recently unearthed by a mine, and this has spooked the miners, with some calling them omens of an imminent volcanic eruption. Can the mine be saved?)
- Azter (3.5e Elder Evil) + (Azter, The Blood Emperor, He Who Swims Time and Space, the Time Devourer and Scion of Hopelessness.)
- Azurite (3.5e Equipment) + (Azurite (often mistakenly called ''Seaston … Azurite (often mistakenly called ''Seastone'') is a substance that has many properties akin to both metals and minerals and was first discovered within the ancient ruins of temples dedicated to the Sea God Azurai. While the real properties of the material have nothing to do with water or the sea specifically, it is believed that the material itself contributed to the culture's longevity.lf contributed to the culture's longevity.)
- B'Garra (3.5e Deity) + (B'Garra is the Mother Goddess of birth, life, and agriculture within the Altinian Pantheon. She is of ageless and timeless beauty appearing wise yet childish while radiating a soothing sense of calm and serenity.)
- Baal Adramelech (3.5e Deity) + (Baal Adramelech, the Burning King, is the god of tyranny, fear, domination, and fire. Born of submission, he opposes Allmother Hesaret. His scions are his personal guards Perillosa and Phalarisa, ever loyal servants.)
- Returned (3.5e Class) + (Back from the dead.)
- Knight of Solamnia (5e) + (Background — Honorable knight of [[Solamina (5e)|Solamina]])
- Mage of High Sorcery (5e) + (Background - a member of the [[Mages of High Sorcery (5e)|Mages of High Sorcery]])
- Knight of the Order (5e) + (Background: Knight of the Order)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)