Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Rithaniel's Revert (3.5e Spell) + (Banishes a creature to the place they were born.)
- Fire IV - Immolate (3.5e Phrase) + (Baptize a massive radius in blazing heat.)
- Quoth the Raven (3.5e Maneuver) + (Bar opponent from using a certain action type (swift, standard, etc).)
- Path of the Ancestral Guardian (5e) + (Barbarian guided by his ancestors.)
- Path of the Totem Warrior (5e) + (Barbarian that draws its power from animal spirits.)
- Path of the Beast (5e) + (Barbarian who draws power from a bestial spark inside them.)
- Path of Wild Magic (5e) + (Barbarian who draws power from untamed magic.)
- Path of the Giant (5e) + (Barbarian who infused with ememental magic of giantkind.)
- Path of the Storm Herald (5e) + (Barbarian who taps the primal power of storms.)
- Ablative Damage Reduction (3.5e Alternate Class Feature) + (Barbarian, Sohei and a number of other cla … Barbarian, Sohei and a number of other classes grant DR at such an abysmally slow rate that the feature is utterly useless. This ACF seeks to make the DR noticeable for a couple of hits at least, by turning it from an always active improvement into a stronger improvement that ablates as it gets used.improvement that ablates as it gets used.)
- Bardbarian (3.5e Prestige Class) + (Barbarians and Bards have always been a good combination. This makes them overlap more effectively.)
- Rage, Simple Math (3.5e Alternate Class Feature) + (Barbarians don’t have time for lots of math. This is a variant to the rage mechanics to make its effects easier to implement, but it also may be a power buff to Rage as a side effect.)
- Codex Barbarian (3.5e Class) + (Barbarians get angry and break stuff.)
- Spines of Fury, Red Rob Version (3.5e Feat) + (Barbed spines cover your body.)
- Bard NPC VGtM (5e) + (Bard NPC)
- Moral Performer (3.5e Feat) + (Bard and Incarnate level stack for Inspire courage and Incarnum Radiance bonus.)
- Bardic (3.5e Feat Type) + (Bardic feats open up new option for characters with the ''bardic music'' feature. The category already exists under WotC rules.)
- SRD:Disguise Spell + (Bardic spells not visibly cast by you.)
- Whipsinger (3.5e Prestige Class) + (Bards that choose to specialize with a whip are able to master the flowing grace of the weapon, turning it into a whirling dance.)
- College of Eloquence (5e) + (Bards that use their mastery of language to infuse their magic.)
- College of Creation (5e) + (Bards that use words and song to manifest creation.)
- Thrasher of the Thunderbat (3.5e Prestige Class) + (Bards who follow the demon lord of music, they gain various powers of bats, lightning, and heavy metal.)
- College of Swords (5e) + (Bards who's performance focuses on weapons)
- Psionic Bard (3.5e Alternate Class Feature) + (Bards, now with MIND BULLETS!)
- Ylem-Soth (3.5e Deity) + (Barely sentient creator god of Cor, the primal chaos from which all existence spawned, and the guardian of time.)
- Publication:Dread Codex/New Feats/Fearful Advantage + (Base Attack Bonus +4, Intimidate 4 ranks)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)