Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bayleef (3.5e Monster) + (Bayleef smell really good. Like a sock dra … Bayleef smell really good. Like a sock drawer of someone you find attractive, being in the presence of a Bayleef is stimulating in a manner which is nasally satisfying. Bayleef are also sharp. Not that they are smarter than any other talking plant camel, just that they have a crest of rigid leaves that cut to your soul, or even your thumb.that cut to your soul, or even your thumb.)
- Lightning (3.5e Suit) + (Bbbzkrack! Electrocute your enemies with this shocking set of cards!)
- Bceilieod (3.5e Deity) + (Bceilieod teaches that all lives are equal.)
- Esoteric Maker (3.5e Prestige Class) + (Be Doctor Frankenstein in DnD!)
- Cogblessed Maker (3.5e Prestige Class) + (Be Doctor Wily in DnD!)
- Diamond Cutter (3.5e Maneuver) + (Be as an iajutsu master, draw and cut in one single motion.)
- Watchful Raven (3.5e Maneuver) + (Be aware of the status of your allies and assist them with maneuvers, spells, and other effects even if they are out of normal range.)
- Dais of Salvation (3.5e Maneuver) + (Be completely invincible for 1 round.)
- Zola Defiance (3.5e Feat) + (Be evil as a [[Zora (3.5e Race)|Zora]] and gain a breath weapon.)
- Cloranthy Ring (3.5e Equipment) + (Be immune to fatigue (and turn fatigue into exhaustion), and the penalty on iterative attacks is reduced to -4.)
- Cautious Attack (4e Feat) + (Be less offensive, gain higher defenses.)
- Fade into Darkness (4e Feat) + (Be more stealthy in dark environments.)
- Sharky, Improved (3.5e Feat) + (Be part shark. Get improved shark powers.)
- Sharky (3.5e Feat) + (Be part shark. Get shark powers.)
- Eidolon Aspirant (3.5e Prestige Class) + (Be they master thieves, radical cultists, or spellcasters who want ghostly powers, eidolon aspirants seek to become more like ghosts, sometimes even sacrificing their mortal lives in that pursuit.)
- Empty Hand (3.5e Maneuver) + (Be treated as in an adjacent square for attacking purposes.)
- Just A Linguist (3.5e Feat) + (Be unintelligent and talkative)
- Move Undetected (3.5e Invocation) + (Be unseeable and muffled)
- Balanced Metamagic (3.5e Variant Rule) + (Be vehwy vehwy quiet, I'm wehrking magic.)
- SRD5:Polar Bear + (Bear adapted to an arctic climate)
- SRD5:Giant Crab + (Bear sized crab.)
- Gray Render (5e) + (Bear-sized grey monster that bonds with an intelligent creature)
- Suntouched Companion (4e Feat) + (Beast companion gains +4 [[4e Index (4e Other)#Ability Scores|Intelligence]], training in [[4e Index (4e Other)#Insight skill|Insight]], can benefit from ''erudite student'')
- Beast Folk (3.5e Template) + (Beasts who are now men.)
- Nereid (5e) + (Beautiful aquatic fey)
- Family (3.5e Cleric Domain) + (Because Life and Death are sisters.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)