Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Beshadowing Strike (3.5e Maneuver) + (Blind target creature for three rounds.)
- Go for the Eyes (3.5e Feat) + (Blind your targets)
- Death's Embrace (3.5e Maneuver) + (Blinds each foe attacked this turn.)
- Mass Blindness (3.5e Spell) + (Blinds multiple creatures.)
- Shator (5e) + (Bloated fiend with toad-like features.)
- Disable Chakra (3.5e Maneuver) + (Block bound soulmeld or magic item)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Block (3.5e Feat) + (Block even more often in a single round.)
- Still the Ripples (3.5e Maneuver) + (Block teleportation around you.)
- Aura Sealing Strike (3.5e Feat) + (Block the flow of ki in your adversaries with a strike.)
- Blood Creature (3.5e Template) + (Blood Creatures are hematophages who drain blood from their victims. While similar to vampires in passing, they are living creatures, though fierce and baleful as any dire beast.)
- Blood Magus (3.5e Class) + (Blood Magus use their own blood to power their spells and have access to powerful forbidden lore. Designed to work with the [[Mana-Based Spellcasting (3.5e Variant Rule)|mana-based spellcasting]] variant rule.)
- Vassal of Jayem-Dea (3.5e Prestige Class) + (The protectors of the balance of reality. Holy warriors of Jayem-Dea.)
- Gayr Sagol (3.5e NPC) + (Blood drips from the grey-clad mans long, curved blade as he held up his hand and ordered us to stop in our tracks.)
- Rain of Blood (3.5e Weather) + (Blood rains down all around you.)
- Blooded Warrior (3.5e Class) + (Blooded Warriors use their stamina to achi … Blooded Warriors use their stamina to achieve tasks far beyond their normal abilities. The Blooded Warrior is meant to offer support to other classes and acts as a bardlike character. The fun comes in story explanation a character may come up with for HOW his stamina helps the barbarian balance on uneven ground.ps the barbarian balance on uneven ground.)
- Amethyst Dragon (3.5e Bloodline) + (Bloodline belonging to the psionic amethyst dragons living deep in the earth.)
- Crystal Dragon (3.5e Bloodline) + (Bloodline belonging to the psionic crystal dragons high upon mountain peaks.)
- Emerald Dragon (3.5e Bloodline) + (Bloodline belonging to the psionic emerald dragons watching civilization from afar.)
- Sapphire Dragon (3.5e Bloodline) + (Bloodline belonging to the psionic sapphire dragons fiercely guarding their underground lairs.)
- Topaz Dragon (3.5e Bloodline) + (Bloodline belonging to the psionic topaz dragons hiding under the waves.)
- Bloodline (3.5e Feat Type) + (Bloodline feats grant additional spells to spontaneous caster, based on their magic heritage.)
- Mass Twister Rush (3.5e Spell) + (Blow all of your enemies and allies around, arranging their positions as you see fit.)
- Wind Shunt (3.5e Invocation) + (Blow an attack off-course, and potentially make it hit someone else.)
- Dais of Protection (3.5e Maneuver) + (Blow away area effects out to a 10 foot radius.)
- Baleful Wind (3.5e Invocation) + (Blow enemies away, and sap their [[Dexterity]] while you're at it.)
- Unrelenting Force Strike (3.5e Feat) + (Blow opponents back with a wave of force emitted from your blade.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)