Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bolster Spirit (3.5e Spell) + (Bravery and morale surges through you, carrying you towards victory in battle.)
- Breaching Blow (3.5e Feat) + (Breach enemy armor)
- Burke Blast (3.5e Invocation) + (Breach spell resistance with your blast)
- Breaching (3.5e Equipment) + (Breaching weapons break down shields and barriers with ease, as well as cutting through unnatural vigor.)
- Elush's Epiphyseal Erosion (3.5e Spell) + (Break apart target's bones, causes pain, stunning, damage.)
- Rapid Unplanned Disassembly (3.5e Spell) + (Break down a vehicle, with spectacular results if they're in motion.)
- Sunder and Disjoin (3.5e Feat) + (Break or disjoin weapons on a touch, and be immune to mundane weapon attacks.)
- Moreaunize (3.5e Power) + (Break the target's body and mind into a humanoid shape.)
- Critical Resistance (3.5e Variant Rule) + (Break through the immunity to critical hits and sneak attacks for some types of creatures, if you've brought the right weaponry.)
- Splitting Blow (3.5e Feat) + (Break through your enemy's armor)
- Purify Damage (3.5e Spell) + (Break vile damage but do not cure it.)
- Dragon Turtle Breastplate (5e Magic Armor) + (Breastplate made from the scale of a dragon turtle.)
- Breath of the Swamp Wyrm (3.5e Maneuver) + (Breath a 30 ft cone of acid breath like a black dragon.)
- Breath of Squalid Death (3.5e Maneuver) + (Breath a 60 ft cloud of poison which causes [[Burning (3.5e Condition)|burning]], and conceals.)
- Breath of the Dragon (TOToM Spell) + (Breath a line or cone of energy.)
- Desert Scorpion's Breath (3.5e Maneuver) + (Breath fire on your opponent until it toasted.)
- Oleander's Kiss (5e) + (Breathe [[SRD5:Poison|poison]]ous gas.<br /><br />)
- Decaying Breath (3.5e Maneuver) + (Breathe a clinging mist of pure decay on your targets.)
- Fire Breath, Lesser (3.5e Spell) + (Breathe a cone of fire for 1d4 damage/caster level)
- Fire Breath (3.5e Spell) + (Breathe a cone of fire for 1d6 damage/caster level)
- Fire Breath, Greater (3.5e Spell) + (Breathe a cone of fire for 1d8 damage/caster level and leave a cloud of fire)
- Dagon's Blessing (3.5e Invocation) + (Breathe underwater, use Knowledge untrained, use Charisma for Knowledge checks.)
- Mnemonic Incense (3.5e Equipment) + (Breathing in this incense during meditation will allow a spellcaster to prepare more spells than normal.)
- Emberwood (3.5e Equipment) + (Bred to survive any heat, emberwood burns but never exhausts itself.)
- Brew Restorative Potion (3.5e Feat) + (Brew potions that restore hit points and cure ailments.)
- Withering Glare (3.5e Spell) + (Briefly ages target.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)