Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cohort of Chaos (5e) + (Buff one [[SRD5:Ability Score|ability score]], random effect if you roll natural 1 or 20 on [[SRD5:Attack Roll|attack roll]] or [[SRD5:Saving Throw|saving throw]].)
- Agent of Order (5e) + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Force|force]] damage on attack, inflict [[SRD5:Restrained|restrained]] condition.)
- Baleful Scion (5e) + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Necrotic|necrotic]] damage on [[SRD5:Melee Attack|melee attack]], regain [[SRD5:Hit Point|hit point]]s.)
- Soul of the Storm Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], gain protective aura.)
- Vigor of the Hill Giant (5e) + (Buff one [[SRD5:Constitution|Constitution]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
- Ability Score Improvement (5e24) + (Buff one or two ability scores.)
- Boon of Combat Prowess (5e24) + (Buff to Ability Score, Turn missed attack to a hit)
- Boon of Speed (5e24) + (Buff to [[Ability Score (5e24)|Ability Score]], use a [[Bonus Action (5e24)|Bonus Action]] to [[Disengage (5e24)|Disengage]] and break being [[Grappled (5e24)|Grappled]], increase [[Speed (5e24)|Speed]] dramatically.)
- Boon of Spell Recall (5e24) + (Buff to [[Ability Score (5e24)|Ability Score]], chance to not expend a [[Spell Slot (5e24)|spell slot]] when casting a [[Spell (5e24)|spell]] below 5th level.)
- Boon of Fate (5e24) + (Buff to [[Ability Score (5e24)|Ability Score]], buff or nerf a [[D20 Test (5e24)|D20 Test]] once per [[Rest (5e24)|Rest]].)
- Boon of Skill (5e24) + (Buff to [[Ability Score (5e24)|Ability Score]], gain [[Proficiency (5e24)|proficiency]] in all [[Skill (5e24)|Skill]]s, gain [[Expertise (5e24)|Expertise]] in one skill.)
- Boon of Fortitude (5e24) + (Buff to [[Ability Score (5e24)|Ability Score]], increase [[Hit Point Maximum (5e24)|Hit Point Maximum]], boost healing.)
- Boon of Energy Resistance (5e24) + (Buff to [[Ability Score (5e24)|Ability Sco … Buff to [[Ability Score (5e24)|Ability Score]], gain [[Resistance (5e24)|resistance]] to two [[Damage Type (5e24)|damage type]]s ([[Acid (5e24)|Acid]], [[Cold (5e24)|Cold]], [[Fire (5e24)|Fire]], [[Lightning (5e24)|Lightning]], [[Necrotic (5e24)|Necrotic]], [[Poison (5e24)|Poison]], [[Psychic (5e24)|Psychic]], [[Radiant (5e24)|Radiant]], or [[Thunder (5e24)|Thunder]]), and use a [[Reaction (5e24)|Reaction]] to redirect some of that damage against another [[Creature (5e24)|creature]] ([[Dexterity (5e24)|Dexterity]] [[Save (5e24)|save]] to avoid).exterity]] [[Save (5e24)|save]] to avoid).)
- Boon of Recovery (5e24) + (Buff to [[Ability Score (5e24)|Ability Score]], once per [[Long Rest (5e24)|Long Rest]] when you drop to 0 [[Hit Point (5e24)|Hit Point]]s you heal, you also have a pool of dice for self-healing.)
- Boon of Dimensional Travel (5e24) + (Buff to [[Ability Score (5e24)|Ability Score]], [[Teleport (5e24)|Teleport]])
- Fighting Style Defense (One) + (Buff to [[SRD5:AC|AC]]s while wearing [[SRD5:Armor|armor]].)
- Fighting Style Dueling (One) + (Buff to [[SRD5:Damage Roll|damage roll]]s while wielding a single [[SRD5:Melee Weapon|Melee Weapon]].)
- Fighting Style Archery (One) + (Buff to [[SRD5:Ranged Weapon Attack|Ranged Weapon Attack]]s.)
- Boon of Irresistible Offense (5e24) + (Buff to [[Strength (5e24)|Strength]] or [[Dexterity (5e24)|Dexterity]], ignore [[Bludgeoning (5e24)|Bludgeoning]], [[Piercing (5e24)|Piercing]], and [[Slashing (5e24)|Slashing]] [[Resistance (5e24)|resistance]], and buff damage on a 20.)
- Boon of the Night Spirit (5e24) + (Buff to an [[Ability Score (5e24)|ability score]], use [[Bonus Action (5e24)|Bonus Action]] to become [[Invisible (5e24)|Invisible]], and gain [[Resistance (5e24)|Resistance]])
- Boon of Truesight (5e24) + (Buff to an [[Ability Score (5e24)|ability score]], gain [[Truesight (5e24)|truesight]].)
- Fighting Style Great Weapon Fighting (One) + (Buff to average [[SRD5:Damage Roll|damage]]s while wielding a [[SRD5:Versatile|Versatile]] or [[SRD5:Two-Handed|Two-Handed]] [[SRD5:Melee Weapon|Melee Weapon]] with two hands.)
- Investment of the Chain Master (5e) + (Buff various aspects of your [[SRD5:Find Familiar|familiar]], including [[SRD5:Movement|movement]] type, [[SRD5:Attack|attack]]s, and [[SRD5:Resistance|resistance]].<sup>(Unofficial Summation)</sup>)
- Bugbear Race (5e) + (Bugbear as a race)
- Bugbear Lineage (5e) + (Bugbear as a race)
- Stealth Ship (3.5e Monster) + (Build for assassins, spies, and smugglers.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)