Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Agent of Order (5e) + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Force|force]] damage on attack, inflict [[SRD5:Restrained|restrained]] condition.)
- Baleful Scion (5e) + (Buff one [[SRD5:Ability Score|ability score]], bonus [[SRD5:Necrotic|necrotic]] damage on [[SRD5:Melee Attack|melee attack]], regain [[SRD5:Hit Point|hit point]]s.)
- Soul of the Storm Giant (5e) + (Buff one [[SRD5:Ability Score|ability score]], gain protective aura.)
- Vigor of the Hill Giant (5e) + (Buff one [[SRD5:Constitution|Constitution]], resist being [[SRD5:Pull|pull]]ed/[[SRD5:Push|push]]ed and knocked [[SRD5:Prone|prone]])
- Fighting Style Defense (One) + (Buff to [[SRD5:AC|AC]]s while wearing [[SRD5:Armor|armor]].)
- Fighting Style Dueling (One) + (Buff to [[SRD5:Damage Roll|damage roll]]s while wielding a single [[SRD5:Melee Weapon|Melee Weapon]].)
- Fighting Style Archery (One) + (Buff to [[SRD5:Ranged Weapon Attack|Ranged Weapon Attack]]s.)
- Fighting Style Great Weapon Fighting (One) + (Buff to average [[SRD5:Damage Roll|damage]]s while wielding a [[SRD5:Versatile|Versatile]] or [[SRD5:Two-Handed|Two-Handed]] [[SRD5:Melee Weapon|Melee Weapon]] with two hands.)
- Investment of the Chain Master (5e) + (Buff various aspects of your [[SRD5:Find Familiar|familiar]], including [[SRD5:Movement|movement]] type, [[SRD5:Attack|attack]]s, and [[SRD5:Resistance|resistance]].<sup>(Unofficial Summation)</sup>)
- Bugbear Race (5e) + (Bugbear as a race)
- Bugbear Lineage (5e) + (Bugbear as a race)
- Stealth Ship (3.5e Monster) + (Build for assassins, spies, and smugglers.)
- Bleedout (3.5e Condition) + (Build up "bleed" until you lose a large chunk of your health!)
- Dread (3.5e Condition) + (Build up "fear" until you are struck by debilitating debuffs.)
- Monster (3.5e Class) + (Build your own monster! Be a big gloppy goop or a flying bat out of hell!)
- Warforged Scout (5e Subrace) + (Built for speed and perception, the scouts are the lightweight models of warforged.)
- Planeforged (3.5e Race) + (Built on other planes, they are living machines imbued with the essences of alignment.)
- Bulbasaur (3.5e Monster) + (Bulbasaurs are an odd mixture of plant and … Bulbasaurs are an odd mixture of plant and animal. They grow out of the ground near bodies of water from bulbs dropped by [[Venusaur (3.5e Monster)|Venusaurs]], or from eggs laid by [[Ivysaur (3.5e Monster)|Ivysaurs]]. A Bulbasaur looks like a reptilian animal that is carrying a large green plant like a garlic bulb on its back. However, the two seemingly separate entities are permanently intertwined and the Bulbasaur can gain sustenance from eating with its mouth, or make its own food from soil and sunlight.make its own food from soil and sunlight.)
- Bulette Steak (3.5e Equipment) + (Bulette meat is a deep purple-red and very lean. They are usually cooked as steaks very similar in appearance to beef. It's good for you, but said to be very tough and certainly an acquired taste.)
- Shout of Typhon (3.5e Spell) + (Bull rush and stun a mass of creatures in a 60 foot cone, with various options in strength.)
- Anvil-Striking Charge (3.5e Maneuver) + (Bull rush deals damage, push enemy into another to knock both prone.)
- Battlefield Bully (3.5e Feat) + (Bull rush related benefits.)
- SRD5:Gorgon + (Bull-like creature with metallic skin)
- SRD5:Bulette + (Bullets are aggressive quadrupedal [[SRD5:Monstrosity|monstrosities]] that burrow though dirt as easily as a fish swims through water.)
- Bullywug Croaker (5e) + (Bullywug bards)
- Bullywug Royal (5e)/Downfall + (Bullywug leader)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)